Command and Conquer 3: Tiberium Wars Rating

Your rating of CnC3 (out of ten)?

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  • Total voters
    8

Mahucharn

I wear a fez now, fezzes are cool.
Reaction score
173
I vote a 8.5 (the lip sinking sucks) and please after you vote post an opinion on which race you chose and why you chose it.

Edit: Sorry I forgot to make a poll... just post what you rate it, 1-10 ten being best
1 being worst.
 

Rinpun

Ex TH Member
Reaction score
105
Made it a poll. Of course, if it gets out of hand for some reason, I reserve the right to close it :)

I give it an 8. Lip syncing is awful in a couple scenes, definitely, but the characters were cool again and slightly more reasonable. I found it a rather odd subplot of the older Tiberium wars that the Nod would have a heartless AI running their operations. If they could have somehow created an AI, brainwashing it into Kane's greatness, something they seem to have done this time around, would have been the best choice. Everything having to do with Cabal was odd. I finished it, but I would've rather played some other plot.

But those were the older Tib Wars. Again, this one doesn't have Cabal, and has a much more reasonable plot. The balancing is pretty nice, though a little shoddy around the edges. GDI's Ion Cannon is amazingly powerful and their Mammoth Tanks, when upgraded with rail gun, are more than worth 2500; their slow speed is bothersome but if you build a good ten-twenty of them you won't notice when they're rolling over your enemy's defenses and it adds more to the effect. Nod's Avatars are only better when fully upgraded with all their equipment and then worked on to promote, eventually living up to their cost, which grows because of their need to manually upgrade (through killing units of course).

On the other hand, I love the balance of their towers. Their hubs are pathetic to the point where I would rather build four Obelisks of light in the vicinity and cover up with two-three SAM hubs, but I find this a better defense than GDI, which is lousy. They need better guns--I found myself massing three to six anti-vehicle towers and aa towers with only two-three anti-infantry towers. The Anti-infantry towers seem to be the best at their job, but for some reason they can't rotate up and attack air. GDI seems to have the best offense/defense in just massing mammoth tanks everywhere--they're good at crushing units, vehicles, buildings, AND air. Of course, an escort of stealth detectors would make it the most efficient, but it's not overly necessary, I've found.

Their mech situation is a bit odd. You can climb inside tripods and avatars with engineers and they're ridiculously useful to have in your army, if you bring them back and repair them at a factory. However, I don't know about you, but I think juggernauts suck in this game. Rather, they're very powerful and still cool, but they've lost their edge. They can't flip their barrels up to fire arc shots at a reasonable speed, and are no longer useful for destroying buildings. Their long range attack is too slow and too weak. On the other hand, if I place them behind chasms, they're ridiculously effective at destroying masses of units. Thusly, they seem to be better at defense.

Air's a cool balance. The Scrin are dang annoying because they, without Pitbulls (the most efficient anti AA, I should think), completely outrange you and swarm you with little craft. This should be in line though, because air seems to be one of Scrin's chief advantages, where their melee can get ripped up by a lot of Avatars, obelisks of light, or sonic towers. GDI Orcas are nice for hit and run, but I get Firehawks with Boosters as fast as possible, because that makes them the best air units in the game for down right attacking, though they must return to their very fragile air base. Nod have very nice (and very annoying) hornets when upgraded with laser capacitors. Great for scouting and hit and run (though they don't need to return to their base, efficiently, just need to run away from whatever AA is nearby). Stealth bombers are great when flown in mass (I find eight bombers can take out anything unless the enemy makes a ton of anti AA).
 
Reaction score
125
I was going to get that but i got supreme commander. Fun looking sequel to total annihilation.
 

Lord_Phoenix

Dogs are fuzzy
Reaction score
69
Can I get some screens of the gameply of C&C 3? I htink it sounds really good, but never seen anything about it.
 
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