tommerbob
Minecraft. :D
- Reaction score
- 110
I've been thinking, would it work to simply add a condition check? GUI Example:
Trigger:
- Events
- Unit - A unit starts the effect of an ability
- Conditions
- (ability being cast) equal to Attack
- Actions
- If / Then / Else
- If - Conditions
- (current order) of (triggering unit) equal to Attack equal to true
- Then - Actions
- Else - Actions
- Unit - Order (triggering unit) to Attack (target unit of ability being cast)
- If - Conditions
- If / Then / Else