Continuing the last order after a unit is ordered

tommerbob

Minecraft. :D
Reaction score
110
I've been thinking, would it work to simply add a condition check? GUI Example:

Trigger:
  • Events
    • Unit - A unit starts the effect of an ability
    • Conditions
      • (ability being cast) equal to Attack
    • Actions
      • If / Then / Else
        • If - Conditions
          • (current order) of (triggering unit) equal to Attack equal to true
        • Then - Actions
        • Else - Actions
          • Unit - Order (triggering unit) to Attack (target unit of ability being cast)
 

luorax

Invasion in Duskwood
Reaction score
67
Well, seems I'll have to post my map to show you my problem.

So, here's the link. Just create a new character, open your inventory and right-click on the basic weapon. Then go and attack a creep, select yourself and keep right-clicking on the weapon. You'll see that the hero stops attacking. That's my problem. I wouldn't like to remove the possibility to check your tooltips while you're attacking. Also, to simulate a basic raid interface we have Advanced Shared Unit Control, so you can bug with your mates' heroes.
 
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