Creating New Spells in WinMPQ?

themare

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I just tried creating my first custom spell for ROC using WinMPQ and editing all the Ability data,funcs, and strings

However wen i go into the game and tried testing it it doesnt work
When my hero presses the button to learn the spell, he doesn't learn it but a spell point is wasted. Also the spell still says Level 1 on it when I already wasted a spell point on it

What did i do wrong or where could i go to fix it??
 

Komaqtion

You can change this now in User CP.
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469
What are you talking about, SharkBait87 ?!?!

To be able to edit stuff in RoC, you need to edit the MPQ or SLK files of Wacraft ;)
 

Gtam

Lerning how to write and read!! Yeah.
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MPQ is also used to deprotect = not suported
 

bOb666777

Stand against the ugly world domination face!
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117
You're funny. Deprotecting isn't supported, but MPQ is alright. I'd even add that if a user can prove it's not to steal a map, deprotecting doesn't cause much of a fuss in here.
 

themare

New Member
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uh can we get back to the topic of whats wrong with my custom ROC spell?

ive edited:
Abilitydata
Abilityfuncitions
Abilitystrings

is there a step i missed?
 

themare

New Member
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uh can we get back to the topic of whats wrong with my custom ROC spell?

ive edited:
Abilitydata
Abilityfuncitions
Abilitystrings

is there a step i missed?

can we please stop talking about that and tend to the problem in hand?
 

CrackUps

New Member
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Have you based your spell off of the spell "Channel" by any chance? If so make sure the values for DataC1, DataC2... etc are all set to Visible or if you're editting the .SLK files then the value should be 1
 

themare

New Member
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1
Im tryin to make a simple summon spell first
I've based my spell off Farseer - Spirit Wolf and have exactly the same values as it except with a different code and making it more summons than 2
But its all shitting up, spell points are being wasted when tryin to lvl the spell, it uses up the spell point but doesnt learn any spell
 
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