A very simple trigger, yet it does not work. I don't understand.
Code:
Begin
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(PlayerNumber[(Integer A)] controller) Equal to User
(PlayerNumber[(Integer A)] slot status) Equal to Is playing
Then - Actions
Unit - Create 1 Peasant for PlayerNumber[(Integer A)] at (Center of start <gen>) facing 0.00 degrees
Else - Actions
Do nothing