Hi Helpers.
i got an issue with a spell im creating based on the immolation spell. i tried to give the hero xyz stats when activating immo based spell and removes it when toggle it off. but for some reason it cannot detect if immo is on or off. I even tried to set integer vars and set some conditions to check them. it failed.
my trigger:
the toggle off trigger is nearly the same but with stop casting/channeling ability and so on. does someone know how to fix this ?
bye raizn
i got an issue with a spell im creating based on the immolation spell. i tried to give the hero xyz stats when activating immo based spell and removes it when toggle it off. but for some reason it cannot detect if immo is on or off. I even tried to set integer vars and set some conditions to check them. it failed.
my trigger:
Trigger:
- Battle Form ON
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Battle Form
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Level of Battle Form for (Triggering unit)) Equal to 1
- Then - Actions
- Animation - Change (Triggering unit)'s vertex coloring to (32.00%, 25.00%, 95.00%) with 50.00% transparency
- Unit - Add Item Damage Bonus (+5) to (Triggering unit)
- Unit - Add Item Armor Bonus (+5) to (Triggering unit)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Level of Battle Form for (Triggering unit)) Equal to 2
- Then - Actions
- Animation - Change (Triggering unit)'s vertex coloring to (32.00%, 25.00%, 95.00%) with 50.00% transparency
- Unit - Add Item Damage Bonus (+10) to (Triggering unit)
- Unit - Add Item Armor Bonus (+10) to (Triggering unit)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Level of Battle Form for (Triggering unit)) Equal to 3
- Then - Actions
- Animation - Change (Triggering unit)'s vertex coloring to (32.00%, 25.00%, 95.00%) with 50.00% transparency
- Unit - Add Item Damage Bonus (+15) to (Triggering unit)
- Unit - Add Item Armor Bonus (+15) to (Triggering unit)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Level of Battle Form for (Triggering unit)) Equal to 4
- Then - Actions
- Animation - Change (Triggering unit)'s vertex coloring to (32.00%, 25.00%, 95.00%) with 50.00% transparency
- Unit - Add Item Damage Bonus (+20) to (Triggering unit)
- Unit - Add Item Armor Bonus (+20) to (Triggering unit)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Level of Battle Form for (Triggering unit)) Equal to 5
- Then - Actions
- Animation - Change (Triggering unit)'s vertex coloring to (32.00%, 25.00%, 95.00%) with 50.00% transparency
- Unit - Add Item Damage Bonus (+25) to (Triggering unit)
- Unit - Add Item Armor Bonus (+25) to (Triggering unit)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events
the toggle off trigger is nearly the same but with stop casting/channeling ability and so on. does someone know how to fix this ?
bye raizn