waaaks!
Zinctified
- Reaction score
- 255
ok ive got it, thank you all guys
and lets just think that this thread is closed...
and lets just think that this thread is closed...
and what do you mean by out dated??? rofl
Why would you want to know what system DotA uses? Who knows, who cares?
Personally I recommend structs with CSCache's CSData, but dunno, do whatever you think is best.
Don't bother, everybody is just hyped because of vJass. It'll blow over when somebody invents a better and faster system. It makes me remember the good old days, where you simply edited without a care in the world.emilj3r said:i dont think tables, etc. makes anything outdated...would you consider dota outdated?
Tom Jones said:It'll blow over when somebody invents a better and faster system.
what a coincedence, a system you dont want to learn is avoided, and try to learn an easy way, but you are already learning the one you avoided last time> I like grim's method, it's really small and simple. The CS can be a bit overwelming at first
You are aware though that grim's method is based on CSData and they're essentially the same thing?
Don't bother, everybody is just hyped because of vJass. It'll blow over when somebody invents a better and faster system. It makes me remember the good old days, where you simply edited without a care in the world.
function Eh takes handle h returns integer
return h
return 0
endfunction
function EH takes nothing returns nothing
call FlushGameCache(InitGameCache("DotACache.x"))
set AG=InitGameCache("DotACache.x")
endfunction
function Ei takes handle h returns string
return I2S(Eh(h))
endfunction
function EI takes string Ej returns nothing
call FlushStoredMission(AG,Ej)
endfunction
function EJ takes string Ej,string Ek,handle EK returns nothing
call StoreInteger(AG,Ej,Ek,Eh(EK))
endfunction
function El takes string Ej,string Ek,integer EL returns nothing
call StoreInteger(AG,Ej,Ek,EL)
endfunction
function Em takes string Ej,string Ek,real EL returns nothing
call StoreReal(AG,Ej,Ek,EL)
endfunction
function En takes string Ej,string Ek,string EL returns nothing
call StoreString(AG,Ej,Ek,EL)
endfunction
function EN takes string Ej,string Ek,boolean EL returns nothing
call StoreBoolean(AG,Ej,Ek,EL)
endfunction
function Eo takes string Ej,string Ek returns unit
return GetStoredInteger(AG,Ej,Ek)
return null
endfunction
function EO takes string Ej,string Ek returns player
return GetStoredInteger(AG,Ej,Ek)
return null
endfunction
function Ep takes string Ej,string Ek returns timer
return GetStoredInteger(AG,Ej,Ek)
return null
endfunction
function EP takes string Ej,string Ek returns trigger
return GetStoredInteger(AG,Ej,Ek)
return null
endfunction
function Eq takes string Ej,string Ek returns group
return GetStoredInteger(AG,Ej,Ek)
return null
endfunction
function EQ takes string Ej,string Ek returns effect
return GetStoredInteger(AG,Ej,Ek)
return null
endfunction
function Er takes string Ej,string Ek returns lightning
return GetStoredInteger(AG,Ej,Ek)
return null
endfunction
function ER takes string Ej,string Ek returns location
return GetStoredInteger(AG,Ej,Ek)
return null
endfunction
function Es takes string Ej,string Ek returns triggeraction
return GetStoredInteger(AG,Ej,Ek)
return null
endfunction
function ES takes string Ej,string Ek returns item
return GetStoredInteger(AG,Ej,Ek)
return null
endfunction
function Et takes string Ej,string Ek returns integer
return GetStoredInteger(AG,Ej,Ek)
endfunction
function ET takes string Ej,string Ek returns real
return GetStoredReal(AG,Ej,Ek)
endfunction
function Eu takes string Ej,string Ek returns boolean
return GetStoredBoolean(AG,Ej,Ek)
endfunction
function EU takes string Ej,string Ek returns string
return GetStoredString(AG,Ej,Ek)
endfunction
Short? It's a perfectly normal length for a post-vexorians-optimizer handle system.hey how did u get that?
is that all they used?
pretty short