Gryffin
New Member
- Reaction score
- 6
Hello,
I have been having much trouble getting attacks to work properly for units who have two guns or cannons, like the Marauder and the Banshee.
Specifically, right now I am trying to create a Banshee beam attack wherein the beam is the Hellion's flame thrower.
It works fine except both beams come out of the same cannon, the left cannon.
I have compared and looked everywhere, and I simply cannot discover how to get dual wielding attacks to look right.
My only theory is that the Launch Missile effect has a field called Effect - Flags, and in there is checked Point Fallback, Validate Ability, and Weapon.
But since I'm using a beam, I'm not using a Launch Missile Effect.
I can create Beams for single gun units no problem. I'm just missing some key piece of info for creating attacks for dual wielding units.
I have been having much trouble getting attacks to work properly for units who have two guns or cannons, like the Marauder and the Banshee.
Specifically, right now I am trying to create a Banshee beam attack wherein the beam is the Hellion's flame thrower.
It works fine except both beams come out of the same cannon, the left cannon.
I have compared and looked everywhere, and I simply cannot discover how to get dual wielding attacks to look right.
My only theory is that the Launch Missile effect has a field called Effect - Flags, and in there is checked Point Fallback, Validate Ability, and Weapon.
But since I'm using a beam, I'm not using a Launch Missile Effect.
I can create Beams for single gun units no problem. I'm just missing some key piece of info for creating attacks for dual wielding units.