jig7c
Stop reading me...-statement
- Reaction score
- 123
if i have triggers that have event like
every .05 seconds of game, every 1 second of game
is this a good way to build triggers... or should i make it so when something happens, it'll run the trigger...
for example, i have a trigger that does grenades..
first trigger is that when a unit launches a grenade... it does few things with the grenades.. sets it height, makes it go to a location... etc..
and then second trigger is when a grenade is launched, it'll explode, and kill units
the second trigger is the "every .05 seconds of game time seconds' trigger..
should i add a line at the end of the first trigger that says, run trigger2...
i don't trigger leaks or lags..
every .05 seconds of game, every 1 second of game
is this a good way to build triggers... or should i make it so when something happens, it'll run the trigger...
for example, i have a trigger that does grenades..
first trigger is that when a unit launches a grenade... it does few things with the grenades.. sets it height, makes it go to a location... etc..
and then second trigger is when a grenade is launched, it'll explode, and kill units
the second trigger is the "every .05 seconds of game time seconds' trigger..
should i add a line at the end of the first trigger that says, run trigger2...
i don't trigger leaks or lags..