SouLEDGE
Damn you advanced calculus
- Reaction score
- 75
Hmm, dunno why this leaks...
Trigger:
- Holy Wave
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Holy Wave (Dummy Spell)
- Actions
- Set Temp_Point = (Position of (Casting unit))
- Set Temp_Int = (Level of Holy Wave (Dummy Spell) for (Target unit of ability being cast))
- Set Temp_Group = (Units within (((Real(Temp_Int)) + 2.00) x 100.00) of Temp_Point)
- Custom script: call RemoveLocation(udg_Temp_Point)
- Unit Group - Pick every unit in Temp_Group and do (Actions)
- Loop - Actions
- Unit - Create 1 Dummy1 for (Triggering player) at (Position of (Picked unit)) facing Default building facing degrees
- Unit - Add Holy Wave target to (Last created unit)
- Unit - Set level of Holy Wave target for (Last created unit) to Temp_Int
- Unit - Order (Last created unit) to Neutral - Firebolt (Picked unit)
- Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
- Loop - Actions
- Custom script: call DestroyGroup(udg_Temp_Group)
- Events