Psiblade94122
In need of sleep
- Reaction score
- 138
if hes useing fade filters the nthe map size is goan be off the charts seeing how there are animations and everything
if hes useing fade filters the nthe map size is goan be off the charts seeing how there are animations and everything
I'm curious as to how it's gonna be played multiplayer. Will it be deathmatch, objective based, cooperative, or is all that being kept secret for a while?Works in multilayer. So far test with LC on bnet is lag free.
Sounds good to meHow does 1mb sound?
About the weapon position, it has been decided we will not have any left or right positioned guns with crosshairs as it just didn't look or feel right while using the arrow keys it just didn't have a satisfying nor fluent feeling so I am going to keep it to double ironsights. Future releases could change them a bit but for now it is small and large iron sights.
I will have to comment on the previous note by uareanoob with the file size. As of right now, the map has more than doubled in file size due to the extremely large compliation of animations for both Ironsight rifle and Sniper rifle and their sound counterparts. There is no doubt however, that it will be reduced in later versions.
I haven't accomplished much at the moment with the progression of the project this past week but I can create a list of what has and what will be done in the project. There is alot more to list than what was mentioned in the topic post. The map is coming along quite a bit slower than anticipated, but it will start to speed itself back up soon. Expect a "Test Version" within the next week or two, as well as a few more WIP's for the time being. I am sure there will be plenty of bugs to find and fix as well as many suggestions as well as a stress test to see how many high connection players can fit in one game while staying playable. Thus far, we have not tried more than 3 players. If we can not support more players than that, it will be very discouraging so we may have to look for possibilities on reducing as much lag as possible.
Nah, I tested it with him but it's not delay-ish. It's just laggy =P