System GetLatency

Troll-Brain

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Sounds interesting, mind to test it?

You didn't answered my first question btw.
But instead of a simple debug msg you should display all local datas after SyncStoredReal.
Again the result sounds pretty obvious but maybe it is not.

I suppose the time needed to sync all local datas increase when the number of players increase also ?

For your tests, i suppose the best way is to edit a quite popular "not protected" map and show results only if a player has a specific name and ask it with a chat command.

Currently, i can't host.
 
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