Getting Back to making Maps. Thanks for your help. 2014

Solu9

You can change this now in User CP.
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216
How you create an actual quest fx. "Collect 263 berries" or how you create a quest in the quest log?
 

garet10

Active Member
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9
This and this. The Quest Log is what shows up in-game when you press F9.

I do no understand this? How are their 2 string 1's? I get all the way to the part Game - Display to (All players) for 3.00 seconds the text: (((String(Kobold_Killed)) + (/10) + Kobolds Killed.))) <<But this last section

I set the time displayed on screen to 3 seconds, this should be good for this type of quest. And for the message: Click down String One and then click down the next String One that appears and from the Function menu select: Conversion - Convert Integer to String.. Now click down the new Underlined blue text that has appeared and select Kobold_Killed.

Ok now goto String 2 inside String 1, and type: "/10". So this displays X/10 for the player, your now done with this part of the trigger. No go back to String to and in Value put " Kobolds Killed" (with a space before it).
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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613
I do no understand this? How are their 2 string 1's? I get all the way to the part Game - Display to (All players) for 3.00 seconds the text: (((String(Kobold_Killed)) + (/10) + Kobolds Killed.))) <<But this last section
I think you want to use Concatenate String or Arithmetic? And some Convert Integer to String as well, from the looks of it.

How can I change the name for Gold to
Silver, and Lumber to Gold?
Advanced > Game Interface > Text - General. Look for the fields that mention Gold or Lumber and change them. (Also, check the box that says Use Custom Game Interface)


How you make a Leader-board for 1 Player. I don't need all groups
Another simple tutorial. Specify a single player when creating the leaderboard, instead of (All players).
 

bickman

New Member
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0
The easiest solution is probably to mark the wolf with a unit variable and put a region on it. When the wolf dies, spawn a new wolf in the region and mark the new wolf for the unit variable, if you want them to keep respawning.
 
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