Getting mob to trigger an ability

Silentnight1

New Member
Reaction score
1
I have been looking but I have yet to figure it out.

I have created an Anti Cheat for my TD map, and I have given it the ability, Invisibility, but I am trying to figure out a trigger to get them to actually cast the ability once created, so that tehy arent seen anc causing distractions.

Thoughts?
 

Sirroelivan

Gunnerkrigg Court
Reaction score
95
Trigger:
  • Invisibility
    • Events
      • Unit - A unit enters (Playable map area)
    • Conditions
      • (Unit-type of (Entering unit)) Equal to Anti Cheat
    • Actions
      • Unit - Order (Entering unit) to Human Sorceress - Invisibility (Entering unit)


Something like this? Assuming you based your invisibility ability on the Sorceress' one.
Use "Unit - Issue order targeting a unit".

Edit: Why don't you just give them permanent invisibility though?
 

Silentnight1

New Member
Reaction score
1
Trigger:
  • Invisibility
    • Events
      • Unit - A unit enters (Playable map area)
    • Conditions
      • (Unit-type of (Entering unit)) Equal to Anti Cheat
    • Actions
      • Unit - Order (Entering unit) to Human Sorceress - Invisibility (Entering unit)


Something like this? Assuming you based your invisibility ability on the Sorceress' one.
Use "Unit - Issue order targeting a unit".

Edit: Why don't you just give them permanent invisibility though?

OK, how do I give them Permanant invis, and still keep the unit ROC, cuz the map has to stay in ROC limits.
 
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