Ground texture as model?

Xan_Kriegor

I can change this now in User CP.
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For the map I'm working on I need tiles, and the first thing I thought of was ground textures (the brickwork that's under every Farm and Barracks but isn't actually part of the model). The Human texture works amazingly well (proper size really), and I wanted to use the Undead texture as well but it's too large. I've tried messing with the Art - Scaling Value but its had absolutely no effect. I also tried using Display Values As Raw Data to see if I could find the art path for it to use it as the model (I've been using a null model since I only want the tile. Using a model doesn't make Scaling Value work either) so that then Scaling Value would work, but it doesn't actually show an art path. For the one I want it just says USMA (for Undead Small methinks). So that doesn't work either.

Any ideas on what the art path is for the ground textures or some way I could shrink them down?
 
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