ultimate11
Active Member
- Reaction score
- 25
So i have a big problem.
I`v made a TD and is use over 40 custom spells all MUI.
I`m using over 20 Hashtable.Offcourse I clean hashdata of key(unit) after spell or effect end.I`m verry sure that all leaks are carefull cleared.
So the problem is that in multiplayers (more than 3 players) its come lagg.
Im using hashtable cuz skill read data like damage slow stun etc for some attribute of the towers and ofcourse making MUI.
Question 1: did hashtable lagg?
Question 2: how can i prevent lagg using hashtable?
Question 3: did anyone have a reliable sugestion for me ?
I`v made a TD and is use over 40 custom spells all MUI.
I`m using over 20 Hashtable.Offcourse I clean hashdata of key(unit) after spell or effect end.I`m verry sure that all leaks are carefull cleared.
So the problem is that in multiplayers (more than 3 players) its come lagg.
Im using hashtable cuz skill read data like damage slow stun etc for some attribute of the towers and ofcourse making MUI.
Question 1: did hashtable lagg?
Question 2: how can i prevent lagg using hashtable?
Question 3: did anyone have a reliable sugestion for me ?