Help on vertical rotation + horizontal rotation

Klein~

TH.net Regular
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I already know how to use horizontal rotation on units as well. The main problem is vertical moviment. I never got it to work correctly. I also tried using diferent values for moviment height in triggers but it didn't work properly.
Once a time ago, I saw a spell at youtube that used this kind of process. It was some dummies rotating like a sphere but not only horizontal, but both. I don't expect to do one like this though, but I still need this anyway.

Thanks for helping.
 

WolfieeifloW

WEHZ Helper
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372
I believe you need to add Crow Form to units, then move their Z height, then remove the Crow Form when you don't need to move them anymore.
 

Klein~

TH.net Regular
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I believe you need to add Crow Form to units, then move their Z height, then remove the Crow Form when you don't need to move them anymore.

I think my code didn't worked because I didn't added crow form lol.

Anyway I still need a example/tips.
 

NoobImbaPro

You can change this now in User CP.
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60
Add and remove the crow form once, use Azlier's AutoFly just copy it to your triggers and then you can move any unit's Z on your map.

"Anyway I still need a example/tips."

What do you mean by that? Be more specific
 

educator

New Member
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9
not that it helps but cant you just add and then remove crow form and changes to movement height can be made anytime after, i think i used it like that once for a dodgy mount system, here is part of the trigger
Trigger:
  • mount
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Unit-type of (Target unit of ability being cast)) Equal to Horse
      • (Ability being cast) Equal to mount
      • ((Casting unit) is in group_mounted) Equal to False
      • ((Target unit of ability being cast) is in group_mount_in_use) Equal to False
    • Actions
      • Set interger_mountref = (interger_mountref + 1)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • interger_mountref Equal to 300
        • Then - Actions
          • Set interger_mountref = 1
        • Else - Actions
      • Unit - Turn collision for (Target unit of ability being cast) Off
      • Unit - Set the custom value of (Casting unit) to interger_mountref
      • Unit - Set the custom value of (Target unit of ability being cast) to interger_mountref
      • Unit Group - Add (Casting unit) to group_mounted
      • Unit Group - Add (Target unit of ability being cast) to group_mount_in_use
      • Set unit_mounted[interger_mountref] = (Casting unit)
      • Set unit_mount[interger_mountref] = (Target unit of ability being cast)
      • Unit - Add Crow Form to (Casting unit)
      • Unit - Add Crow Form to (Target unit of ability being cast)
      • Unit - Remove Crow Form from (Casting unit)
      • Unit - Add mounted bonuses to (Casting unit)
      • Animation - Change (Casting unit) flying height to 40.00 at 0.00
 
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