Kike
Member
- Reaction score
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Hello! I was trying to creat some spells but I couldn't I'm posting they below, and I can't find a custom model of a blue magic arcane throwing knife XD if anyone could help me... I will be happy
1- Arcane Assault
Game description: The hero throws 3 sets of arcane knifes to a postion dealing 2x/3x/4x his damage damage
Editor description: The sets are point targeted like a shockwave, you cast the spell 3 times, the two first with a 1sec cooldown and the third one with a major cooldown(if doesn't cast in 5sec the major cooldown starts)
What I tryied: Make 2 shockwave based spells, same dmg, but one has the major cooldown and the other the 1sec one, the spell is the major one, when casted we swap the spells, then after the second use of the low cooldown manaless power, we swap back and aplly the cooldown, is it possible? p.s Apply 1 charge to the buff called Arcane Knifes (custom)
2-Runic Trap
Gd: the hero sets a ward trap (inviseble, 0 colision) that will turn on after a short delay, if an enemy walks near it it will pull the foe to the trap (enemy can't walk, but still attacking and casting spells) dealing dmg over time, trap still for 60sec at max 5 traps that keep pulling for 2/4/6 second dealing 25 dmg p/sec, breaking the connection it will deal 100/200/300dmg p.s Apply 1 charge to Arcane Knifes (custom)
3- Implode
You select a target and implode all Arcane Knifes of his foe dealling 30/60/90 dmg for each knife, max of 5 global range p.s Every attack of the hero will apply one charge to Arcane Knifes buff after gaing this power
4'n'last- Magic Barrage
The hero selects a direction and throws an enormous arcane knife that travels in front line, every unit that the knife hits will be stuck in the blade and will be paralised(totally) reciving 300 dmg. The blade will travel untill the casters mana run out, the blade hits the end of the map or be cancelled, after the blade is canceled(any way) it will explode dealling 400 dmg to all stucked units. aplly 1 charge to Arcane Knifes buff
thanks for incoming(or not XD) help
1- Arcane Assault
Game description: The hero throws 3 sets of arcane knifes to a postion dealing 2x/3x/4x his damage damage
Editor description: The sets are point targeted like a shockwave, you cast the spell 3 times, the two first with a 1sec cooldown and the third one with a major cooldown(if doesn't cast in 5sec the major cooldown starts)
What I tryied: Make 2 shockwave based spells, same dmg, but one has the major cooldown and the other the 1sec one, the spell is the major one, when casted we swap the spells, then after the second use of the low cooldown manaless power, we swap back and aplly the cooldown, is it possible? p.s Apply 1 charge to the buff called Arcane Knifes (custom)
2-Runic Trap
Gd: the hero sets a ward trap (inviseble, 0 colision) that will turn on after a short delay, if an enemy walks near it it will pull the foe to the trap (enemy can't walk, but still attacking and casting spells) dealing dmg over time, trap still for 60sec at max 5 traps that keep pulling for 2/4/6 second dealing 25 dmg p/sec, breaking the connection it will deal 100/200/300dmg p.s Apply 1 charge to Arcane Knifes (custom)
3- Implode
You select a target and implode all Arcane Knifes of his foe dealling 30/60/90 dmg for each knife, max of 5 global range p.s Every attack of the hero will apply one charge to Arcane Knifes buff after gaing this power
4'n'last- Magic Barrage
The hero selects a direction and throws an enormous arcane knife that travels in front line, every unit that the knife hits will be stuck in the blade and will be paralised(totally) reciving 300 dmg. The blade will travel untill the casters mana run out, the blade hits the end of the map or be cancelled, after the blade is canceled(any way) it will explode dealling 400 dmg to all stucked units. aplly 1 charge to Arcane Knifes buff
thanks for incoming(or not XD) help