HELP with Trigger

Axtyler#1

New Member
Reaction score
1
Ok so im making a map that when a player had a specific number of lumber they turn into another unit. For example if a player had 6 lumber they would change into a more powerful unit. I was able to make it happen for player red but when i did the exact same trigger to player blue it screwed up and idk why. Now whenever red gets 6 lumber he changes into player blues unit:banghead: This is red's trigger
D 2nd Evolution
Events
Player - Player 1 (Red)'s Current lumber becomes Greater than or equal to 20.00
Conditions
Actions
Set DraeniInt = (Unit-type of (Last replaced unit))
Unit - Replace (Last replaced unit) with a Draenei Tribesmen using The new unit's default life and mana
Trigger - Turn off (This trigger)
Trigger - Turn on D 3rd Evolution <gen>
This is Blues
R 2nd Evolution Copy
Events
Player - Player 2 (Blue)'s Current lumber becomes Greater than or equal to 20.00
Conditions
Actions
Set RazorInt = (Unit-type of (Last replaced unit))
Unit - Replace (Last replaced unit) with a Razormane Warleader using The new unit's default life and mana
Trigger - Turn off (This trigger)
Trigger - Turn on R 3rd Evolution Copy <gen>

Variables:
Both Razorint and Draenieint are unit-type variables. Razorint is set to a razor initiate and Draenieint is set to a Draenei Initiate. Any help welcomed:thup:
 

ShadowInTheD

Active Member
Reaction score
12
The blue trigger is what's wrong right? So why not post the blue one too.....

Sidenote: try to use tags (WC3) <code> (/WC3) except with brackets instead of parenthesis []
 
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