Hero Ideas - Spider Hero

dragonhord

Knowledge is true opinion. - Plato
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Well his name obviously isn't Spider Hero so if you could think of a name for the guy that would be cool too... Giving him a little background he is just a brood mother model... Agility preferably as an attribute... Other than that feel free to suggest whatever... Could use some spells that work well together... So if you have any ideas... names anything like that.. I would love to hear them XD.
 

Renendaru

(Evol)ution is nothing without love.
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309
Lay Eggs - Lays eggs in a target corpse for X seconds. Eggs hatch in X seconds with spiders.
 

Mittsies

New Member
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24
Here's a few abilities I've come up with:

Eggsack - Whenever you kill a unit or 15 seconds has passed you will create a spider egg that is stored on your back. Upon activating this ability, all the stored spiders will be released around you. Spiders are automatically released upon death. Has a maximum number of spiders you can store.

Penetrate - Sinks your armor-piercing fangs into a target, dealing damage equal to X% of their max life and slowing their movement and attack speed. This damage is not reduced by armor or magic resistance.

Acid Web - Quickly spins a web augmented with painful acid and launches it at a target, pinning them down so they cannot move and dealing minor damage. Every time an enemy trapped by acid web takes a form of damage, they take an additional 10 damage.

Black Venom - Has a % chance to inflict an enemy with a superior form of poison when attacking. This poison will corrode the target's armor over time and deal heavy damage. If the unit falls below 300 life while under the effects of Black Venom the damage effect is amplified.
 

jonadrian619

-___-
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240
Carethnia, the Arachniqueen

Abilities:
Arachnid Parasite (Active, Target Unit)
Parasitically infects a target unit with a tiny spider egg that grows within the unit's stomach. Once the unit has been infected, the egg will grow inside the unit and revealing that unit to the player. After a few seconds, the egg hatches into a spiderling that eats the target unit from within as that unit takes X damage per second. Once the unit dies, the spiderling comes out, ready for battle. Spiderlings last X seconds.

Slam Strike (Autocast, Target Unit)
The Arachniqueen uses her powerful legs to knock back a target enemy unit and deal more damage at the cost of plenty of Mana.

Toxica Attack (Passive)
Gives the Arachniqueen a X% chance to inflict a deadly and acidic venom upon the victim. This poison reduces armor and weakens the target, reducing speed and damage. In every 2 seconds the victim takes poison damage. In Heroes, bosses and strong units, the reductions are temporary. In regular, low-level units, the reductions and debuffs last far longer.

Steel Cobweb (Ultimate, AoE Target)
Fills in a huge area with webs hard and sharp as steel that traps and at the same time damages enemy units. Any outside enemy that is about to get inside this web will be slowed down as he takes considerable damage. The web lasts X seconds.

Not much than I can think of...these will help.
 

Faust

You can change this now in User CP.
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123
Swift Silk
When you activate the spell, the icon should disappear and be replaced by another one, called Retract or something like that.
From that moment on for like 15 second, the spider starts leaving his silk, and each slice of a second you record it's x and y values. If in 20 seconds the player presses Retract, the spider quickly moves backwards (towards it's.. abdomen (ass)).
It would fit nicely as an innate, funny, not difficult to code, not laggy, and can be useful (like a safety string)
 
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