How does this work?

MiddleHanded

New Member
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"Combat - Armor Damage Reduction Multiplier"
How does this work?
what would happen if it were set to 0.10 and a unit had 1 armor?
 

cleeezzz

The Undead Ranger.
Reaction score
268
taken from ->
http://www.battle.net/war3/basics/armorandweapontypes.shtml

"Damage Reduction or Increases for Armor
For positive Armor, damage reduction =((armor)*0.06)/(1+0.06*(armor))
For negative Armor, it is damage increase = 2-0.94^(-armor) since you take more damage for negative armor scores. "

(Replace 0.06 with the Armor Damage Reduction Multiplier (ADRM))
(Replace 0.94 with 1-ADRM for negative)

so 1 armor and .10 ADRM would = .091
(i believe thats a percentage so damage reduction would be 9.1%)
 

roaaaarrrr

New Member
Reaction score
33
Just change .06 to .1 (or whatever you set it to in gameplay constants...

For positive Armor, damage reduction =((armor)*0.06)/(1+0.06*(armor))
For negative Armor, it is damage increase = 2-0.94^(-armor) since you take more damage for negative armor scores.

Consult this chart* for more information. A Positive Armor of 1 reduces damage by about 5.7%. A negative armor of 10 increases damage by 46.1%. Although the formula for armor may look intimidating, it actually works out to mean that one point of armor means +6% HP. So a unit with 20 armor basically has 120% extra hitpoints -- 100 would become effectively 220.
 
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