Goober4473
TH.net Regular
- Reaction score
- 7
I'd like to make a unit that does little to no damage, but applies a high damage poison. The problem is, this makes successive attacks useless, as the poison shouldn't stack. Thus, I'd like it if the unit would ignore any enemy already poisoned.
The easiest way to do that would be to make the unit unable to attack a poisoned target, so that the unit AI would just target a new unit if one is available. Anyone know how to do this?
The easiest way to do that would be to make the unit unable to attack a poisoned target, so that the unit AI would just target a new unit if one is available. Anyone know how to do this?