strembitsky
Member
- Reaction score
- 1
I'm making a maze map, which means when the player goes near a creep, the player dies. When I made these maps back in Warcraft 3, I wasted a lot of time making many, many triggers for all of the players. I tried to compact it here, but it won't work. Here's what I have:
The reason it won't work is because there isn't a function for the action that is "Unit 1-14 from Units". I don't want it to kill the triggering unit, but rather the unit it's entering range of.
Help?
Trigger:
- CreepDeath
- Events
- Unit - Any Unit Enters a distance of 1.0 from (Unit 1 from Units)
- Unit - Any Unit Enters a distance of 1.0 from (Unit 2 from Units)
- Unit - Any Unit Enters a distance of 1.0 from (Unit 3 from Units)
- Unit - Any Unit Enters a distance of 1.0 from (Unit 4 from Units)
- Unit - Any Unit Enters a distance of 1.0 from (Unit 5 from Units)
- Unit - Any Unit Enters a distance of 1.0 from (Unit 6 from Units)
- Unit - Any Unit Enters a distance of 1.0 from (Unit 7 from Units)
- Unit - Any Unit Enters a distance of 1.0 from (Unit 8 from Units)
- Unit - Any Unit Enters a distance of 1.0 from (Unit 9 from Units)
- Unit - Any Unit Enters a distance of 1.0 from (Unit 10 from Units)
- Unit - Any Unit Enters a distance of 1.0 from (Unit 11 from Units)
- Unit - Any Unit Enters a distance of 1.0 from (Unit 12 from Units)
- Unit - Any Unit Enters a distance of 1.0 from (Unit 13 from Units)
- Unit - Any Unit Enters a distance of 1.0 from (Unit 14 from Units)
- Local Variables
- Conditions
- ((Triggering unit) is in Units 2) == True
- Actions
- Unit - Kill (Triggering unit)
The reason it won't work is because there isn't a function for the action that is "Unit 1-14 from Units". I don't want it to kill the triggering unit, but rather the unit it's entering range of.
Help?