Ghosttharian
New Member
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Hello everyone, I've recently been trying to create a custom campaign, more specifically, a chained/linked one (as in the "Founding of Durotar") whereas my hero can travel back and forth between maps, but without losing data such as: Quests and progress in the previous map. To be a little more precise, I need help with triggers for this functions:
-Starting the map; Same as in the Founding of Durotar, whenever you return from a different map you should come back from the area you used to get to it, not restart completely.
-Storing Quests&Triggers; Instead of every time I entered on this new map starting from scratch, I need a way to store functions such as cinematics(if the Hero saw it, or not), rewards and special monsters(Did he already slay the boss? If yes, then don't spawn him again).
I know this is a lot to ask, but if you could help me, it'd be a great favor. I already learned how to store heroes and their respective inventories, so all I need trigger solutions to those little-big problems I have.
In advance: thanks.
-Starting the map; Same as in the Founding of Durotar, whenever you return from a different map you should come back from the area you used to get to it, not restart completely.
-Storing Quests&Triggers; Instead of every time I entered on this new map starting from scratch, I need a way to store functions such as cinematics(if the Hero saw it, or not), rewards and special monsters(Did he already slay the boss? If yes, then don't spawn him again).
I know this is a lot to ask, but if you could help me, it'd be a great favor. I already learned how to store heroes and their respective inventories, so all I need trigger solutions to those little-big problems I have.
In advance: thanks.