Inaccuracy Catapults

Jackal

You can change this now in User CP... or Die Tryin
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38
I'd like my catapults to rather than hit the target they're trying to hit, hit a point within a 200 range radius of the target.

circle.jpg


Say for example the middle circle is the target and the black circle is the place where the missile could hit.


How would I go about doing this? Is there a field in object editor that lets me do this?
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
You will need a projectile system for the catapults and make the projectile hit a random point in region centred at unit
 

MateoSoetsu

New Member
Reaction score
9
Maybe a trigger like this would work:

Generic Unit Event - Unit attacks a unit
Attacking Unit = Catapult
Order attacking unit to stop
Order attacking unit to attack point offset by 0-200 (random #) in a random direction from the point of the target unit of the attack.

I think that would stop the catapult from directly attacking any unit though so it would always be inaccurate, and it would also slow down its rate of fire I think.
 
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