Version 0.7 B Updates:
Tempest Nerf -
-> Spirit Flare now fires 12 beams (from 24) Reason: When close, 2 or 3 could hit a target. Almost insta-killing bosses. This was too powerful, now it fires half the amount. In which distant shots can actually miss units due to them being in the gaps. However, by taking the risk of getting up close the Tempest still has a chance to hit a target with two.
-> Spirit Flare now deals reduced damage of 15/25/35/45/55 (from 35/55/75/95/115)
-> Spirit Flare Ability Power ratio increased to 3.5 (from 2.5)
-> Location Controller now deals reduced damage of 10/25/40/55/70 (from 30/50/70/90/110)
-> Location Controller tooltip fixed
-> Location Controller renamed to Warp
-> Voodoo Curse duration increased to 5/6 (from 3/4)
-> Animation Durations changed
-> Sound Set changed
Shaman Changes -
-> Soul Draining Magic now increases the Shamans Life Restoration on Kill by 6/12/18/24/30; but still increases all allies by 4/8/12/16/20 points
-> Pure Visions bug fixed where it would heal reduced amounts depending on the amount of players
-> Pure Visions now heals 30/40/50/60/70 (from 60/75/90/105/120) but heals allies by 75% (from 50%)
-> Proper name changed to 'Negal Fireye'
-> Shaman Claws bugs fixed, dealing area damage on kills no longer reduces the count remaining on Shaman Claws. Shaman Claws now heal correctly and deal correct damage
-> Base armor reduced to 2
Ranger Changes -
-> Trueshot Arrows now deals additional flat amount of 4/8/12/16/20 (from 3/6/9/12/15)
-> Owl of Harmony tooltips re-worded
Paladin Changes -
-> Initial Hit Points In-Combat Regeneration reduced to 2 (from 4) which is now the same as all other Heros
-> Base armor reduced to 2
-> Pure Light Mana Cost increased to 6 (from 4)
-> Shield of Might now deals half as much damage when hitting a Boss
-> Shield of Might cooldown increased to 3 seconds (from 2)
System Changes -
-> [del]Area Damage on Kill now has a 0.5 second cooldown to prevent chain kills[/del]
-> [del]Heal on Kills has a 0.5 second cooldown to prevent aoe abilities restoring too much hit points[/del] - As requested, this now does not have a cooldown and is fixed to accurately restore hit points
-> Heal on Kills now displays at in a scattered form allowing it to be seen easier when an aoe ability kills units
-> Heal on Kills can now be purchased at Dealer 2 (Orc) at the cost of 2 Lumber per 1 restored point
-> Barricades can now be removed
-> Some systems were recreated to deal with area damage and multi-instances more effectively
-> Observers names are now in gray
-> Single Player games only have 15 lives (Multiplayer still has 40)
More Coming Soon!
Look out for an Undead Summoner!
Requesting ability ideas for the Undead Summoner.
Current thoughts are:
An aoe ability that deals heavy damage and reduces all nearby enemies armor for a short duration
Summons Mini Skeletons [confirmed]
Passively creating Skeletons on kills and dealing bonus damage according to ability power
Exploding a Skeleton and creating a giant Skeleton King
Comments? Suggestions? Post below.
Tempest Nerf -
-> Spirit Flare now fires 12 beams (from 24) Reason: When close, 2 or 3 could hit a target. Almost insta-killing bosses. This was too powerful, now it fires half the amount. In which distant shots can actually miss units due to them being in the gaps. However, by taking the risk of getting up close the Tempest still has a chance to hit a target with two.
-> Spirit Flare now deals reduced damage of 15/25/35/45/55 (from 35/55/75/95/115)
-> Spirit Flare Ability Power ratio increased to 3.5 (from 2.5)
-> Location Controller now deals reduced damage of 10/25/40/55/70 (from 30/50/70/90/110)
-> Location Controller tooltip fixed
-> Location Controller renamed to Warp
-> Voodoo Curse duration increased to 5/6 (from 3/4)
-> Animation Durations changed
-> Sound Set changed
Shaman Changes -
-> Soul Draining Magic now increases the Shamans Life Restoration on Kill by 6/12/18/24/30; but still increases all allies by 4/8/12/16/20 points
-> Pure Visions bug fixed where it would heal reduced amounts depending on the amount of players
-> Pure Visions now heals 30/40/50/60/70 (from 60/75/90/105/120) but heals allies by 75% (from 50%)
-> Proper name changed to 'Negal Fireye'
-> Shaman Claws bugs fixed, dealing area damage on kills no longer reduces the count remaining on Shaman Claws. Shaman Claws now heal correctly and deal correct damage
-> Base armor reduced to 2
Ranger Changes -
-> Trueshot Arrows now deals additional flat amount of 4/8/12/16/20 (from 3/6/9/12/15)
-> Owl of Harmony tooltips re-worded
Paladin Changes -
-> Initial Hit Points In-Combat Regeneration reduced to 2 (from 4) which is now the same as all other Heros
-> Base armor reduced to 2
-> Pure Light Mana Cost increased to 6 (from 4)
-> Shield of Might now deals half as much damage when hitting a Boss
-> Shield of Might cooldown increased to 3 seconds (from 2)
System Changes -
-> [del]Area Damage on Kill now has a 0.5 second cooldown to prevent chain kills[/del]
-> [del]Heal on Kills has a 0.5 second cooldown to prevent aoe abilities restoring too much hit points[/del] - As requested, this now does not have a cooldown and is fixed to accurately restore hit points
-> Heal on Kills now displays at in a scattered form allowing it to be seen easier when an aoe ability kills units
-> Heal on Kills can now be purchased at Dealer 2 (Orc) at the cost of 2 Lumber per 1 restored point
-> Barricades can now be removed
-> Some systems were recreated to deal with area damage and multi-instances more effectively
-> Observers names are now in gray
-> Single Player games only have 15 lives (Multiplayer still has 40)
More Coming Soon!
Look out for an Undead Summoner!
Requesting ability ideas for the Undead Summoner.
Current thoughts are:
An aoe ability that deals heavy damage and reduces all nearby enemies armor for a short duration
Summons Mini Skeletons [confirmed]
Passively creating Skeletons on kills and dealing bonus damage according to ability power
Exploding a Skeleton and creating a giant Skeleton King
Comments? Suggestions? Post below.