Is my trigger anti-leak ?

RedSword

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I just read most of the triggers leak possible, and finished my first trigger optimisation, and I would like to know what should I change/what Is not correct in this :

JASS:
TopLeftCreeps
    Events
        Time - Every 20.00 seconds of game time
    Conditions
        CreepsSpawn Equal to True
        (Number of living Hideout units owned by Player 5 (Yellow)) Equal to 1
    Actions
        Set Temp_Point = (Center of TopLeftLeft <gen>)
        Set Temp_Point2 = (Center of TopLeftTop <gen>)
        Set Temp_Point3 = (Center of (Playable map area))
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Current research level of Research Militia Training  for Player 5 (Yellow)) Equal to 0
            Then - Actions
                Unit - Create (Current research level of Research Additionnal Militia/Footman  for Player 1 (Red)) Militia for Player 5 (Yellow) at Temp_Point facing Temp_Point3
                Unit - Create (Current research level of Research Additionnal Militia/Footman  for Player 1 (Red)) Militia for Player 5 (Yellow) at Temp_Point2 facing Temp_Point3
            Else - Actions
                Unit - Create (Current research level of Research Additionnal Militia/Footman  for Player 1 (Red)) Footman for Player 5 (Yellow) at Temp_Point facing Temp_Point3
                Unit - Create (Current research level of Research Additionnal Militia/Footman  for Player 1 (Red)) Footman for Player 5 (Yellow) at Temp_Point2 facing Temp_Point3
        Custom script:   call RemoveLocation(udg_Temp_Point) 
        Custom script:   call RemoveLocation(udg_Temp_Point2) 
        Custom script:   call RemoveLocation(udg_Temp_Point3)


Or if it is simply correct and without leak,

Thx for your time, RedSword (never did use temp_point before =O)
 
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