Xebarsis
New Member
- Reaction score
- 7
I have a variable set for 0 on a trigger, and I want a different trigger to set the variable to 1. Unfortunately when I have Trigger 1 set the variable to 1, Trigger 2 does not recognize the change.
Even if I run Trigger 1, which is supposed to set HellMode to 1, Trigger 2 still tells me, "No, Hell Mode is OFF!" How can I make Trigger 1 set HellMode to 1 so that Trigger 2 can recognize it?
Code:
Trigger 1
Events
Game - Player 1 types a chat message containing "Hell", matching Exactly
Local Variables
HellMode = 0 <Integer>
Conditions
Actions
UI - Display "HellMode is now set to 1." for (All players) to Subtitle area
Variable - Set HellMode = 1
Code:
Trigger 2
Events
Game - Player 1 types a chat message containing "Is Hell Mode turned on?", matching Exactly
Local Variables
HellMode = 0 <Integer>
Conditions
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
HellMode == 1
Then
UI - Display "Yes, Hell Mode is ON!" for (All players) to Subtitle area
Else
UI - Display "No, Hell Mode is OFF!" for (All players) to Subtitle area
Even if I run Trigger 1, which is supposed to set HellMode to 1, Trigger 2 still tells me, "No, Hell Mode is OFF!" How can I make Trigger 1 set HellMode to 1 so that Trigger 2 can recognize it?