Joccaren
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- Reaction score
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Hey, I have made a TD and decided to release the alpha Version for testing. I did have a forum in general world editor help but was told to move it here. Also, that thread has not been posted in in a long time. On to the TD:
Number of creeps spawned is equivilent to how many players are playing. There are 30 waves.
There are six tower & builder types of which the Player can have three. Types Are:
There are four modes that you can use (Not including Normal).
There is also a flying combat unit that you can train with the ability Liquid Fire
Changes from Previous Alpha Versions:
*Creeps have changed from small amounts of Hard creeps to large amounts of easy creeps. This has hopefully made it easier to win.
*Have fixed Etheral Levels
*Have fixed win condition
*Have Fixed (Hopefully) Creep behind tower problem
*Have fixed region Spawn Leak
*Added 'lower spawn count' trigger for when a player leaves
Screenshots:
Rules for Testing and Replying:
1. You are not allowed to edit this map, send it to other people or upload it to any sites unless permission is given by me. You are allowed to check the maps triggers to see how things are done but otherwise...
2. Do not just reply with 'It sucked' or 'It rocked' This will not help me improve my map. If you wish to say that it sucked or rocked, say why.
3. Please tell me about any bugs that occur in the map. Also, tell me if things are too hard/easy, too expensive/cheap or the game is too short/long.
4. You may post new ideas for creeps or towers. Note: If you posted it, it does not necassarily mean it will be added to the game. Only ideas that fit in with the game will be added. (This will be judged by me)
5. (optional) Please try all the modes and mode combos. I need to know if they work or not. Mode combos that will not work are combos including both Short Mode and Long Mode.
6. Have fun, though there are many rules, the main idea of any map is to have fun playing it so, seriously, just have fun.
Complete contents of map:
Towers:
Abilities:
Player owned units:
Other Indexes coming soon. If you want more info in the indexes, tell me.
Current Level Record: Unset
Challenge:
Win the game in Shortmode, Basictower mode and deathmatch mode all at once (-SMBTDM) Must show proof (Game replay will work)
Challenge Leaderboard:
CCSDude: Lvl 27
Download:
Number of creeps spawned is equivilent to how many players are playing. There are 30 waves.
Waves are:
3 boss waves, 3 flying waves, 2 etheral waves, 1 invisibility wave and 21 normal waves.
3 boss waves, 3 flying waves, 2 etheral waves, 1 invisibility wave and 21 normal waves.
Poison: Cheap, low-mod damage with slowing and DPS passive abilities
Normal: Basic Arrow and Hammer Towers
Magic: High damage expensive tower, one with slow aura passive ability. One also doesn't attack but has Rain of Magic instead.
Elemental: Prices range from Moderate to Moderatly High in cost and damage dealt relates to cost. No abilities.
Advanced: Advanced Arrow and Hammer Towers. Advanced Arrow has multishot. Advanced Hammer has Powerwave
Spirit: Mod-Low cost dealing low or no damage. One tower has true sight, one has Spirit Call
Normal: Basic Arrow and Hammer Towers
Magic: High damage expensive tower, one with slow aura passive ability. One also doesn't attack but has Rain of Magic instead.
Elemental: Prices range from Moderate to Moderatly High in cost and damage dealt relates to cost. No abilities.
Advanced: Advanced Arrow and Hammer Towers. Advanced Arrow has multishot. Advanced Hammer has Powerwave
Spirit: Mod-Low cost dealing low or no damage. One tower has true sight, one has Spirit Call
Modes are:
Short Mode: Half the time between levels
Long Mode: Double the time between levels
Basic Towers: You can only build basic towers
Deathmatch: You play with one life.
Short Mode: Half the time between levels
Long Mode: Double the time between levels
Basic Towers: You can only build basic towers
Deathmatch: You play with one life.
Changes from Previous Alpha Versions:
*Creeps have changed from small amounts of Hard creeps to large amounts of easy creeps. This has hopefully made it easier to win.
*Have fixed Etheral Levels
*Have fixed win condition
*Have Fixed (Hopefully) Creep behind tower problem
*Have fixed region Spawn Leak
*Added 'lower spawn count' trigger for when a player leaves
Screenshots:
Rules for Testing and Replying:
1. You are not allowed to edit this map, send it to other people or upload it to any sites unless permission is given by me. You are allowed to check the maps triggers to see how things are done but otherwise...
2. Do not just reply with 'It sucked' or 'It rocked' This will not help me improve my map. If you wish to say that it sucked or rocked, say why.
3. Please tell me about any bugs that occur in the map. Also, tell me if things are too hard/easy, too expensive/cheap or the game is too short/long.
4. You may post new ideas for creeps or towers. Note: If you posted it, it does not necassarily mean it will be added to the game. Only ideas that fit in with the game will be added. (This will be judged by me)
5. (optional) Please try all the modes and mode combos. I need to know if they work or not. Mode combos that will not work are combos including both Short Mode and Long Mode.
6. Have fun, though there are many rules, the main idea of any map is to have fun playing it so, seriously, just have fun.
Complete contents of map:
Towers:
Arrow: 4 levels. Low damage, fast fire rate. Upgrades well and has no abilities. Basic
Hammer: 4 levels. Moderate damage, slow fire rate. Upgrades well and has splash damage. Basic
Arcanus Slueth: 2 levels. Moderate-High damage, decent fire rate. Upgrades well and has slow aura. Magic
Dark Archmagia: 2 levels. High damage, slow fire rate. Upgrades decently and has no abilities. Magic
Tower of Magic Mastery: 1 level. No attack. Has Rain of Magic ability. Magic
Tower of Flame: 2 levels. Low damage, fast fire rate. Upgrades decently and has no abilities. Elemental
Tower of Lightning: 2 levels. Moderate damage, fast fire rate. Upgrades well and has no abilities. Elemental
Tower of Frost: 2 levels. Mod-Low damage, moderate fire rate. Upgrades well and has frost attack ability. Elemental.
Ghost Portal: 1 level. No attack. Has Spirit Call ability. Spirit.
Spirit tower: 2 levels. Very low damage, Very fast attack. Upgrades well and has true sight. Spirit.
Advanced arrow tower: 2 levels. Moderate damage, fast fire rate. Upgrades well and has Multishot. Advanced.
Advanced Hammer Tower: 2 levels. High damage, slow fire rate. Upgrades well and has Sonic wave. Advanced.
Death Poison Tower: 2 levels. Low damage, moderate fire rate. Upgrades badly and has DPS Poison
Slow Poison Tower: 2 levels. Low damage, moderate fire rate. Upgrades badly and has Slow Poison
Hammer: 4 levels. Moderate damage, slow fire rate. Upgrades well and has splash damage. Basic
Arcanus Slueth: 2 levels. Moderate-High damage, decent fire rate. Upgrades well and has slow aura. Magic
Dark Archmagia: 2 levels. High damage, slow fire rate. Upgrades decently and has no abilities. Magic
Tower of Magic Mastery: 1 level. No attack. Has Rain of Magic ability. Magic
Tower of Flame: 2 levels. Low damage, fast fire rate. Upgrades decently and has no abilities. Elemental
Tower of Lightning: 2 levels. Moderate damage, fast fire rate. Upgrades well and has no abilities. Elemental
Tower of Frost: 2 levels. Mod-Low damage, moderate fire rate. Upgrades well and has frost attack ability. Elemental.
Ghost Portal: 1 level. No attack. Has Spirit Call ability. Spirit.
Spirit tower: 2 levels. Very low damage, Very fast attack. Upgrades well and has true sight. Spirit.
Advanced arrow tower: 2 levels. Moderate damage, fast fire rate. Upgrades well and has Multishot. Advanced.
Advanced Hammer Tower: 2 levels. High damage, slow fire rate. Upgrades well and has Sonic wave. Advanced.
Death Poison Tower: 2 levels. Low damage, moderate fire rate. Upgrades badly and has DPS Poison
Slow Poison Tower: 2 levels. Low damage, moderate fire rate. Upgrades badly and has Slow Poison
Slow aura: Slows units in an area around the tower. Is active whilst tower is being built. Passive
Rain of Magic: Rains Pure Magic on an area, stunning and dealing damage. Active. Low cooldown.
Frost Attack: Slows units attacked by the tower. Passive
Spirit Call: Summons spirits from the etheral world for a short time to attack neaby enemies. Acitve. Mod Cooldown
True Sight: Allows the tower to see invisible units
Multishot: Allows the tower to attack multiple targets. Passive
Sonic wave: Sends Shockwaves of powerful force off the towers attacks. Passive.
DPS Poison: Deals Damage per second to attacked units. Passive
Slow Poison: Slows attacked units. Passive
Liquid Fire: Deals damage per second and slows attacked units. Passive
Rain of Magic: Rains Pure Magic on an area, stunning and dealing damage. Active. Low cooldown.
Frost Attack: Slows units attacked by the tower. Passive
Spirit Call: Summons spirits from the etheral world for a short time to attack neaby enemies. Acitve. Mod Cooldown
True Sight: Allows the tower to see invisible units
Multishot: Allows the tower to attack multiple targets. Passive
Sonic wave: Sends Shockwaves of powerful force off the towers attacks. Passive.
DPS Poison: Deals Damage per second to attacked units. Passive
Slow Poison: Slows attacked units. Passive
Liquid Fire: Deals damage per second and slows attacked units. Passive
Basic Builder: Builds Basic Towers
Elemental Builder: Builds Elemental Towers
Spirit Builder: Builds Spirit Towers
Magic Builder: Builds Magic Towers
Poison Builder: Builds Poison Towers
Advanced Builder: Builds Advanced Towers
Elvish Paridia Rider: High damage combat unit. Has Liquid Fire ability
Elemental Builder: Builds Elemental Towers
Spirit Builder: Builds Spirit Towers
Magic Builder: Builds Magic Towers
Poison Builder: Builds Poison Towers
Advanced Builder: Builds Advanced Towers
Elvish Paridia Rider: High damage combat unit. Has Liquid Fire ability
Current Level Record: Unset
Challenge:
Win the game in Shortmode, Basictower mode and deathmatch mode all at once (-SMBTDM) Must show proof (Game replay will work)
Challenge Leaderboard:
CCSDude: Lvl 27
Download: