Hi guys,
So I made this map, The Labyrinth, which features a randomly generated maze on each level. The idea is that you have to visit each of four treasure rooms around the periphery and then return to the beginning to beat the level. There are monsters with fairly intelligent scripted behavior that slowly walk around the maze and attack whomever they see. They are too big to get around, and you cannot attack, so if you get cornered (and you do; all the time), you have to use one of five items that are scattered everywhere:
But I'm worried it's too monotonous or repetitive. Players always ask how many levels there are, and most seem bored after five levels or so.
So I need advice about how to spice things up. New items? New kinds of monsters? Some kind of boss?
So I made this map, The Labyrinth, which features a randomly generated maze on each level. The idea is that you have to visit each of four treasure rooms around the periphery and then return to the beginning to beat the level. There are monsters with fairly intelligent scripted behavior that slowly walk around the maze and attack whomever they see. They are too big to get around, and you cannot attack, so if you get cornered (and you do; all the time), you have to use one of five items that are scattered everywhere:
- a wand of teleport other: randomly teleports monster to elsewhere in the maze
- a scroll of teleport self: randomly teleports self to elsewhere in the maze
- a net: holds a monster in place for 10 seconds
- a potion of healing: heals 200hp of damage
- dynamite: definitely the coolest item, it breaks down a section of wall so you can pass
But I'm worried it's too monotonous or repetitive. Players always ask how many levels there are, and most seem bored after five levels or so.
So I need advice about how to spice things up. New items? New kinds of monsters? Some kind of boss?
- New items: I have no idea what these could be. I don't want anything overpowering. Should there be a way to kill monsters outright? (I am kind of resisting this idea.)
- New monsters: Again, no idea what these should be. I have "phantoms" which appear if you spend too long on a level; they are like normal monsters, except they pass through walls, have a short-range projectile attack, and never lose track of you once they see you. These are basically meant as a kind of sudden death mode, because once they are on the level you have to win fast or they will kill you. I'm hesitant to introduce the idea of flying monsters as a matter of course, because most of the fun of the game is using the contours of the maze to escape the monsters.
- Bosses: This one seems interesting to me. After a short brainstorm, I got the idea of a dragon boss, probably with the "Nether Wyrm" graphic. To beat it, you'd have to use a net on it while it is over a pit. After you beat a boss, I could change the appearance of the following levels with different destructibles for walls and different floor tiles. But the problem remains: what would be different about the gameplay of the levels?