Leaks

BloodySkullz

Active Member
Reaction score
10
Hey ah, I am just wondering, does this still leak?


Trigger:
  • Unit Group - Pick every unit in (Units within 500.00 of (Center of (Playable map area)) matching ((((Matching unit) is A structure) Not equal to True) and (((Matching unit) is alive) Equal to True))) and do (Actions)
    • Loop - Actions
      • Unit - Cause (Picked unit) to damage (Picked unit), dealing 250.00 damage of attack type Spells and damage type Normal
      • Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
      • Special Effect - Destroy (Last created special effect)
    • call DestroyGroup ( bj_lastCreatedGroup )
 

Dirac

22710180
Reaction score
147
(Center of (Playable map area)) leaks a location, and i think that destroying the bj_lastCreatedGroup might get you into lots of bugs, i suggest you to also store that into a var and destroy it.
 
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