BloodySkullz
Active Member
- Reaction score
- 10
Hey ah, I am just wondering, does this still leak?
Trigger:
- Unit Group - Pick every unit in (Units within 500.00 of (Center of (Playable map area)) matching ((((Matching unit) is A structure) Not equal to True) and (((Matching unit) is alive) Equal to True))) and do (Actions)
- Loop - Actions
- Unit - Cause (Picked unit) to damage (Picked unit), dealing 250.00 damage of attack type Spells and damage type Normal
- Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
- Special Effect - Destroy (Last created special effect)
- call DestroyGroup ( bj_lastCreatedGroup )
- Loop - Actions