mr_fj
New Member
- Reaction score
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Lightning Generator Wars v. 0.2
Lightning Generator Wars - Version 0.2
So... I originally started this map two or three years ago. Since then I've been working on it, a bit, with large breakes in between
It's an AoS type map (Thanks, thewrongvine)
Screenshots:
The hero picking dialog. I'm considering having a specific color for each class, but it's pretty much done. (Random is fixed in the newest version)
All the heroes so far, and there probably isn't going to be anymore... Maybe a few special ones, only available in random.
Waiting for the gates to open I know the waiting time is long, but when I finish the base, you are probably going to want to look around before going out
Marching out... "Oy, get down here... We don't need anymore lookouts!"
The ultimate Archsorceress spell in works, I know... It's not very easy to see, I'm probably going to change the model or something.
Help I need:
I could really use an arrow model that has the same animations as the Blizzard/Rain of Fire projectile.
Ideas for spells and items.
And ofcourse: testing, testing, testing... I can only do so much testing myself and I can't host on battlenet
Map:
http://www.mediafire.com/?23jtm2mityz - Updated to 0.2
Well, I know it's nowhere near done, but I think the terrain and the basic idea is done. This map is not gonna have trigger based spells and I wanted to try making it as simple and as much in the original warcraft style as possible.
Tell me what you think and feel free to learn from my map, but credit me if you copy large parts.
Please come with suggestions for abilities I could use for the heroes.
Final note: Feel free to yell at me for excessive use of smilies
[email protected]
-Mr_FJ
Lightning Generator Wars - Version 0.2
So... I originally started this map two or three years ago. Since then I've been working on it, a bit, with large breakes in between
It's an AoS type map (Thanks, thewrongvine)
Screenshots:
The hero picking dialog. I'm considering having a specific color for each class, but it's pretty much done. (Random is fixed in the newest version)
All the heroes so far, and there probably isn't going to be anymore... Maybe a few special ones, only available in random.
Waiting for the gates to open I know the waiting time is long, but when I finish the base, you are probably going to want to look around before going out
Marching out... "Oy, get down here... We don't need anymore lookouts!"
The ultimate Archsorceress spell in works, I know... It's not very easy to see, I'm probably going to change the model or something.
Help I need:
I could really use an arrow model that has the same animations as the Blizzard/Rain of Fire projectile.
Ideas for spells and items.
And ofcourse: testing, testing, testing... I can only do so much testing myself and I can't host on battlenet
Map:
http://www.mediafire.com/?23jtm2mityz - Updated to 0.2
Well, I know it's nowhere near done, but I think the terrain and the basic idea is done. This map is not gonna have trigger based spells and I wanted to try making it as simple and as much in the original warcraft style as possible.
Tell me what you think and feel free to learn from my map, but credit me if you copy large parts.
Please come with suggestions for abilities I could use for the heroes.
Final note: Feel free to yell at me for excessive use of smilies
[email protected]
-Mr_FJ