Like in Kodo Tag....

deathwings13

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How can i spawn Creatures like in kodo tag ..... in kodo tag the kodo's spawn in the middle of the map ... how can i do that? they can also move and attk ...
 

Shura

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You would need to use triggers to spawn units and order them to attack.
 

Shura

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Your trigger would have whatever event you would need to have the units spawn when you want them to. Then you would use the action Unit - Create Units Facing Angle to create the units, and then Unit - Issue Order Targeting a Point to order the created units to attack-move to your desired location.
 

educator

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if that wasn't quite clear enough ill add more detail.
first create a region at the place where you want them to spawn [it helps if you name it]
then the trigger to spawn them should look somthing like this:
events
every (your time)
conditions
actions
create 1 of (your creature) at center of (your spawn point) facing (your angle)
---this bit will order it to attack to a random point in the map---
order last created unit to attack move to (random point in(playable map area))
<between brackets can be changed to suit you>
this is freehand but im confident that its all right.

if you need more help on this just say so. hope i helped:thup:
 

Inflicted

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the older kodo tag maps are actually unpretected if you want to look at how they actually did it.

but eh i dont actually like how they did it, they made it so that they all run at you automatically, not like scouting the map. but thats your choice.

i think it was something like

order last created unit to attack random players unit or something like that. double check that, i can attatch the original map if you dont have it
 

canons200

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easy, have you played jurassic park before? the map is unprotected, the trigger is simply ordering the dinosour to attack random point in the map (remember save the value and remove the leak)
 

deathwings13

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There ... Help me

How can paste my sample map here? Its not realy done but ..... can you check it for me? Remove what need to remove and change what need to be changed.... i want the wolf is the hunter and can you help me about that spawning area ... pls change my map if needed but pls don't change the items i change some items in there ....
 

deathwings13

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Can you spawn the wolves for me :) every 5mins there will be 5 wolves and wolves will grow stronger and stronger every 5mins pls ! tnx !
 

Genemos

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The way I see that, it would be quite easy to do.
You could use an integer that increases by 1 every minute, and for each value a different mob spawns....

Seeing as you want 5 wolves every 5 minute I would do something like this

Event:
Every 300 second
Condition
Action
If
Condition
variable "wolves" = 1
Action
Create 5 "Wolves(lvl 1)" at center of region "Wolfspawn"
If
Condition
variable "wolves" = 2
Action
Create 5 "Wolves(lvl 2)" at center of region "Wolfspawn"
If
Condition
variable "wolves" = 3
Action
Create 5 "Wolves(lvl 3)" at center of region "Wolfspawn"
If
Condition
variable "wolves" = 4
Action
Create 5 "Wolves(lvl 4)" at center of region "Wolfspawn"
Set "wolves" == wolves +1


This is how I would do it, sort of, some names is probably wrong but hopefully you get the idea.


Also, worth to notice is that if you don't kill these wolves, you will have a lot of them in that region after a while....
 

deathwings13

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ummmm....

I can't realy understand the conditions .. BUT can you edit my map for me :) ... How can i post my map here?
 

deathwings13

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Help me !

the older kodo tag maps are actually unpretected if you want to look at how they actually did it.

but eh i dont actually like how they did it, they made it so that they all run at you automatically, not like scouting the map. but thats your choice.

i think it was something like

order last created unit to attack random players unit or something like that. double check that, i can attatch the original map if you dont have it

Ok .... Can you help me??? Can you give me the map?
 

Inflicted

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got an easier method than what Genemos said

make a trigger to set the type

have a count variable for the level

and then another to spawn the units:

events:
- every 300 seconds

conditions:
- players are alive or watever

actions:
- create 5 of (unit type of *variable*) at (whatever position)

then just have one that says:

events:
- every 299 seconds

actions:
- if (*level-variable*) = 1
~ set (*variable*) to Wolf1
- if (*level-variable*) = 2
~ set (*variable*) to Wolf2

set (*level-variable*) to ((*level-variable)+1)

etc

variables:
a unit-type and an integar
just change the values, should be simple enough.

sorry if this was messy, and can't attatch the map now, am not at my pc
 

deathwings13

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huh....

this is what i can't understanactions:

- if (*level-variable*) = 1
~ set (*variable*) to Wolf1
- if (*level-variable*) = 2
~ set (*variable*) to Wolf2

set (*level-variable*) to ((*level-variable)+1
 

Inflicted

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make a variable for the level.

just call it "Level" or something.

and make a variable for the type of creeps that are going to be spawned like
"type" or something, the names dont reli matter

- if "Level" = 1
~ set "type" to Wolf1
- if "Level" = 2
~ set "type" to Wolf2

*they'r if/then/else statements if you ddnt know that.
 

Genemos

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this is what i can't understanactions:

- if (*level-variable*) = 1
~ set (*variable*) to Wolf1
- if (*level-variable*) = 2
~ set (*variable*) to Wolf2

set (*level-variable*) to ((*level-variable)+1

Basically, you have a variable, called level variable. This variable contains a type of unit, in the spawning it calls the variable, and spawns the unit contained in that variable.

He then has a trigger that changes the unit contained in this "level variable" the unit could be changed to a totally different unit, from a sheep to a wolf.

What you have to do in order for either mine or the method that "Noob_gamer" suggested is to add a lot of units in the object editor.

And, try to do it yourself, you learn a lot more than having any of us do it for you.
 

deathwings13

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huuuuh.....

Is the variable you saying is the X mark in the left side of the New Category Sign? or not?
you can post the kodo tag map now if you want.
 
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