W3ZME http://www.hiveworkshop.com/forums/tools-560/zepirs-war3-map-editor-1-0-a-62889/
has a way to add the trees after and make them "non-solid", however every time I save with JNGP it causes the trees to revert back to normally. Additionally it is extremely slow to make all the trees "non-solid" each time you have to do it, it would take hours for a large map.
Looking for better way(s) to make trees transparent, mainly when units walk behind trees or are blocked by trees (from camera angle). I would settle for in range if it's [much] easier.
Please help if you know something about transparent trees! or direct me to someone who does! I cannot find anything anywhere about this topic.
Thanks guys, much appreciated. <3
has a way to add the trees after and make them "non-solid", however every time I save with JNGP it causes the trees to revert back to normally. Additionally it is extremely slow to make all the trees "non-solid" each time you have to do it, it would take hours for a large map.
Looking for better way(s) to make trees transparent, mainly when units walk behind trees or are blocked by trees (from camera angle). I would settle for in range if it's [much] easier.
Please help if you know something about transparent trees! or direct me to someone who does! I cannot find anything anywhere about this topic.
Thanks guys, much appreciated. <3