worldofDeath
New Member
- Reaction score
- 47
(Game Name) - S.T.A.R
[Strategic Teams Arm Regiment]
About game: This will be a 3 lane AOS type map with creative heroes and strategic gameplay as well as a rebuild system, item system and a duel system.
Little About me first: Well I have created at least 10 different maps for WC3 since the day it came out till the day Star Craft 2 came out. I am very fluent in GUI, changing values of units, ideas for units, terrain, doodads. I also created some Spell packs for WC3 a while back. I can do just about anything and If I can’t I ask, if that doesn’t work I keep messing with it till I get it right. But this map project is going to be big a I’m going to need some help.
Story: (Still Need a Story) If someone can give me a story of how the humans and protons joined forces to stop the zerg who invaded there asteroid base you will receive credit. Story will be in loading screen with credits to whom ever created the story after. Easy stuff I personally can’t make stories to save my life.
Development Manager: (WorldofDeath) – What I do is to get the map completed with every ones else’s work together and get the credits down and ready for beta testing since this is the early stages there is going to be a lot of beta testing. I have already started on the map and will do alot of the triggering during the map start. And heros/unit placements.
2nd Line Manager: [Empty](xMxLegendxMx) Gives suggestions. Works on beta testing with manager helps create loading screen and helps balance map with manager *Need one more
Hero Development Manager: [EMPTY] The hero development manager creates, edits, balance, heroes. Using GUI to create the heroes spells. NEEDS TO HAVE EXPERENCIE WITH GUI IN GALAXY
Hero Development 2nd Line: [EMPTY] Gives the Hero Development Manager hero ideas and test, created heroes made by the manager and helps balance them.
Triggers Development Manager :[Empty] Helps the Managers create triggers if need be. Anything with triggers goes to this manager. He’s the master at triggers. NEEDS KNOWLGED IN GUI GALAXY EDITOR
Terrain/Doodads Development Manager: [Severon] Once this position is taken will receive the map that has been created so far and will edit the terrain with the 3 AOS lanes and create a visual appealing landscape for anyone that goes to play the game.
Beta Players: Take notes and send a copy to Development manager after they have played the beta.
themean
[Empty]
This game can only be finished with the help of the user at the helper please join me as we create a game for the ages.
[Strategic Teams Arm Regiment]
About game: This will be a 3 lane AOS type map with creative heroes and strategic gameplay as well as a rebuild system, item system and a duel system.
Little About me first: Well I have created at least 10 different maps for WC3 since the day it came out till the day Star Craft 2 came out. I am very fluent in GUI, changing values of units, ideas for units, terrain, doodads. I also created some Spell packs for WC3 a while back. I can do just about anything and If I can’t I ask, if that doesn’t work I keep messing with it till I get it right. But this map project is going to be big a I’m going to need some help.
Story: (Still Need a Story) If someone can give me a story of how the humans and protons joined forces to stop the zerg who invaded there asteroid base you will receive credit. Story will be in loading screen with credits to whom ever created the story after. Easy stuff I personally can’t make stories to save my life.
Development Manager: (WorldofDeath) – What I do is to get the map completed with every ones else’s work together and get the credits down and ready for beta testing since this is the early stages there is going to be a lot of beta testing. I have already started on the map and will do alot of the triggering during the map start. And heros/unit placements.
2nd Line Manager: [Empty](xMxLegendxMx) Gives suggestions. Works on beta testing with manager helps create loading screen and helps balance map with manager *Need one more
Hero Development Manager: [EMPTY] The hero development manager creates, edits, balance, heroes. Using GUI to create the heroes spells. NEEDS TO HAVE EXPERENCIE WITH GUI IN GALAXY
Hero Development 2nd Line: [EMPTY] Gives the Hero Development Manager hero ideas and test, created heroes made by the manager and helps balance them.
Triggers Development Manager :[Empty] Helps the Managers create triggers if need be. Anything with triggers goes to this manager. He’s the master at triggers. NEEDS KNOWLGED IN GUI GALAXY EDITOR
Terrain/Doodads Development Manager: [Severon] Once this position is taken will receive the map that has been created so far and will edit the terrain with the 3 AOS lanes and create a visual appealing landscape for anyone that goes to play the game.
Beta Players: Take notes and send a copy to Development manager after they have played the beta.
themean
[Empty]
This game can only be finished with the help of the user at the helper please join me as we create a game for the ages.