So i was bored of normal melee, my net is often down at the moment cos it's crap, so wanted something to amuse me for a while and came up with this!
Probably isn't very original but it's good fun.
Map is on Gnoll Wood, as 6 players seemed a good number, and the map is pretty balanced allowing all types of battles (i.e 1v1, 2v2, 2v2v2, ffa, 3v3)
Additions:
Heroes receive roughly 3x normal exp
Heroes can reach way over lvl 10
Mobs respawn and continue to provide item drops
Towers give exp for getting kills like in ROC (very much considering removing this, as you can place a few outside a creep camp for free exp + gold + items (presuming someone doesnt steal the items)
Can turn items which drop from creeps into tome's. So a salve will not turn into a tome, but a circlet of power will, because a creep "can" drop the item, even if it's bought from a shop.
Current things which i'm working on:
Replacing creeps at gold mines (previously i had it so that creeps would revive at gold mines... so when you expo'd... you get the idea ) now these creeps won't respawn on my current map.
Deciding whether the first time you kill creeps in that area should yield "extra" item drops (needs testers to make some form of decision)
Selling items which arn't needed without moving to a shop
Additional upgrades (so past 3/3)
Heroes having abilities either which increase with level or passed 3 for normal skills and 1 for ulti.
Balancing stronger heroes a bit (Blademaster has some real fun, hit a nice 900 crit on one game with a level 20 BM)
Currently you can have more than 3 heroes, presuming you have t3, might change the cap to 4 heroes, currently no cap, can have as many heroes as you can lay your hands on (4 for each race, presuming you steal their worker with banshee/DR and 8 tavern heroes means it's possible to have all 100 food used by heroes)
Gold mine "refills" itself after ~5 mins of being used up. The idea is that you are crippled if you don't get an expo, but not out of the game.
Sorting out minimap image, seeing it's deleted itself! Fixed, unsure what problem was, but it's back.
Interested for feedback:
1. Did you like it?
2. Would you be interested in further versions, perhaps with some of the changes above?
3. What would you change/add?
4. Any "bugs"?
5. Challenge: Win by using nothing but a single hero + towers (DH/BM/PL are probably best, DH + PL have aoe, BM with invis + crit), did you manage it?
6. How long would you like it before creeps respawned?
Map is editable, so you can view triggers used.
Current Download link:
http://www.epicwar.com/maps/189532/
Old Download links:
First release on TH.net: http://www.epicwar.com/maps/188142/
Post #6: http://www.epicwar.com/maps/188649/
Probably isn't very original but it's good fun.
Map is on Gnoll Wood, as 6 players seemed a good number, and the map is pretty balanced allowing all types of battles (i.e 1v1, 2v2, 2v2v2, ffa, 3v3)
Additions:
Heroes receive roughly 3x normal exp
Heroes can reach way over lvl 10
Mobs respawn and continue to provide item drops
Towers give exp for getting kills like in ROC (very much considering removing this, as you can place a few outside a creep camp for free exp + gold + items (presuming someone doesnt steal the items)
Can turn items which drop from creeps into tome's. So a salve will not turn into a tome, but a circlet of power will, because a creep "can" drop the item, even if it's bought from a shop.
Current things which i'm working on:
Replacing creeps at gold mines (previously i had it so that creeps would revive at gold mines... so when you expo'd... you get the idea ) now these creeps won't respawn on my current map.
Deciding whether the first time you kill creeps in that area should yield "extra" item drops (needs testers to make some form of decision)
Selling items which arn't needed without moving to a shop
Additional upgrades (so past 3/3)
Heroes having abilities either which increase with level or passed 3 for normal skills and 1 for ulti.
Balancing stronger heroes a bit (Blademaster has some real fun, hit a nice 900 crit on one game with a level 20 BM)
Currently you can have more than 3 heroes, presuming you have t3, might change the cap to 4 heroes, currently no cap, can have as many heroes as you can lay your hands on (4 for each race, presuming you steal their worker with banshee/DR and 8 tavern heroes means it's possible to have all 100 food used by heroes)
Gold mine "refills" itself after ~5 mins of being used up. The idea is that you are crippled if you don't get an expo, but not out of the game.
Sorting out minimap image, seeing it's deleted itself! Fixed, unsure what problem was, but it's back.
Interested for feedback:
1. Did you like it?
2. Would you be interested in further versions, perhaps with some of the changes above?
3. What would you change/add?
4. Any "bugs"?
5. Challenge: Win by using nothing but a single hero + towers (DH/BM/PL are probably best, DH + PL have aoe, BM with invis + crit), did you manage it?
6. How long would you like it before creeps respawned?
Map is editable, so you can view triggers used.
Current Download link:
http://www.epicwar.com/maps/189532/
Old Download links:
First release on TH.net: http://www.epicwar.com/maps/188142/
Post #6: http://www.epicwar.com/maps/188649/