Missile Speed

tanchunhung

New Member
Reaction score
2
Hello,
My skill ability missile speed are 1100...
But, I wanted to make a projectile that follow the missile speed by trigger... how?
Thanks for the help...:)
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
You need to elaborate if you want any help... missle speed of what? What type of projectile follows? Explain in detail about it as possible, atm all we get from u is that u need something to follow something else without knowing anything about either
 

tanchunhung

New Member
Reaction score
2
Owh...

A Carrion Swarm ability has Missile Speed, right ?
I wanted to make a trigger that follow the Carrion Swarm's Missile Speed I made... I have tried many time but even not has a right speed.

EXAMPLE:
Trigger:
  • Getsuga Tensho Move
    • Getsuga Tensho Move
      • Events
        • Time - Every 0.02 seconds of game time
      • Conditions
      • Actions
        • Unit - Move GT_Dummy instantly to ((Position of GT_Dummy) offset by 22.00 towards (Facing of GT_Dummy) degrees)
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Distance between GT_Position and (Position of GT_Dummy)) Greater than or equal to 1100.00
          • Then - Actions
            • Unit - Remove GT_Dummy from the game
            • Trigger - Turn off (This trigger)
          • Else - Actions

But this is slow one
 

Sgqvur

FullOfUltimateTruthsAndEt ernalPrinciples, i.e shi
Reaction score
62
I think you've matched the speed with 0.02 * 22 = 1100 speed.

But the carrion swarm doesn't start from the origin of the caster it starts around 300 units in front of him so you need to adjust for that.
You could do:

Trigger:
  • Untitled Trigger 001
    • Events
      • Unit - A unit owned by Player 1 (Red) Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Carrion Swarm
    • Actions
      • Unit - Create 1 GT_Dummy for Player 1 (Red) at ((Position of (Triggering unit)) offset by 300.00 towards (Facing of (Triggering unit)) degrees) facing (Position of (Triggering unit))
      • -------- The other trigger will do the moving --------
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
613
I guess you could take a look at this. It's an ability I made recently.
 

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