Dan
The New Helper.Net gives me great Anxiety... o.O;;
- Reaction score
- 159
Everyone is experimenting with different ways to show UI that shows items such as a "backpack" or "equipment." With Warcraft, there was a built in location that was supported by the editor. In SC2; however, there is no obvious support, and we are allowed to put dialog boxes wherever we please. The spot where the Warcraft backpack used to be is where the portrait for the selected model now sits...
but who cares about the selected model portraits anyways?
my big idea is that people need to stop putting dialog boxes all over the screen for their maps and need to simplify them so that they are more immediately playable instead of being playable after you get the hang of all the crazy UI that people are implementing. I get it... it's fun to put boxes all over the place... but calm down already. I never know if a box is going to pop up on the right side or left side or the middle... map editors need to calm down. There have been some very nice maps with some serious coding done... and still the most boneheaded attempts at dialoging equipment and talent trees, etc...
There can be some originality while still being some basic logical placements for your boxes!
One thing that I would really like to see mod authors do is put your "backpack" ui OVER THE PORTRAIT AREA... It would then not be in the middle of your screen... it wouldn't have to be MINIMIZED and could serve JUST AS THE ONE IN WAR3 did... Why I haven't seen a SINGLE map do this, I have no clue... it's SO SIMPLE and serves such a very basic need without being annoying as hell to find your equipment space pop up box.
Does anyone agree with me? Or have some suggestions that we, as mod authors, can share so that our maps don't all get cluttered and disgusting to look at? Because I personally am seeing some horrible attempts at this recently from very well put together maps. I think our freedom in being able to do dialog boxes is making us dumb.
but who cares about the selected model portraits anyways?
my big idea is that people need to stop putting dialog boxes all over the screen for their maps and need to simplify them so that they are more immediately playable instead of being playable after you get the hang of all the crazy UI that people are implementing. I get it... it's fun to put boxes all over the place... but calm down already. I never know if a box is going to pop up on the right side or left side or the middle... map editors need to calm down. There have been some very nice maps with some serious coding done... and still the most boneheaded attempts at dialoging equipment and talent trees, etc...
There can be some originality while still being some basic logical placements for your boxes!
One thing that I would really like to see mod authors do is put your "backpack" ui OVER THE PORTRAIT AREA... It would then not be in the middle of your screen... it wouldn't have to be MINIMIZED and could serve JUST AS THE ONE IN WAR3 did... Why I haven't seen a SINGLE map do this, I have no clue... it's SO SIMPLE and serves such a very basic need without being annoying as hell to find your equipment space pop up box.
Does anyone agree with me? Or have some suggestions that we, as mod authors, can share so that our maps don't all get cluttered and disgusting to look at? Because I personally am seeing some horrible attempts at this recently from very well put together maps. I think our freedom in being able to do dialog boxes is making us dumb.