Moving item without ordering?

Tawnttoo

New Member
Reaction score
36
I need to be able to move an item inside a hero's inventory without actually ordering it to do so. Is this possible?
 

Bankde

Member
Reaction score
20
Isn't this work ??

Trigger:
  • Swap Item
    • Events
    • Conditions
    • Actions
      • Hero - Drop the item from slot 1 of "Your unit"
      • Set TempItem = (Last dropped item)
      • Hero - Drop the item from slot 2 of "Your unit"
      • Hero - Give (Last dropped item) to "Your unit"
      • Hero - Give TempItem to "Your unit"
 

Tawnttoo

New Member
Reaction score
36
I mean, if I want to move e.g. the item from slot 1 to 5 with no other items on the hero.
 

DioD

New Member
Reaction score
57
use slot fillers, will first 4 slots with other other items and add item you need in slot 5.

after this REMOVE dummy slotfillers.

with this you can add item to slot you need without order.

also this cannot be noticed by player.
also this will reset item cooldowns.
also this may glich bonuses.
 

DioD

New Member
Reaction score
57
use slot fillers, will first 4 slots with other other items and add item you need in slot 5.

after this REMOVE dummy slotfillers.

with this you can add item to slot you need without order.

also this cannot be noticed by player.
also this will reset item cooldowns.
also this may glich bonuses.
 

Accname

2D-Graphics enthusiast
Reaction score
1,462
how about just using this function? isnt it simple and nice?
Trigger:
  • Unit - Order UNIT to move ITEM to inventory slot INTEGER
 

Tawnttoo

New Member
Reaction score
36
Why yes, it would be, but I'm switching inventories of a unit with pressing ESC, and with this it would interrupt the units order. It's not a big deal but still, would be quite nice to remove it.
 

Accname

2D-Graphics enthusiast
Reaction score
1,462
when you are switching the inventory of 2 units why do you need to move an item inside the inventory to another position? that doesnt make alot of sense to me.
 

DioD

New Member
Reaction score
57
you may keep virtual inventory in this case, to store items in runtime use dummy unit.
 
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