My first map Project

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LeGenD

Guest
Hi everyone!

Im new here, and i just started my first real map project (i tried to edit Pokemaul Ruby 6.6 just for experience with the World editor, and I managed to add some nice features, but i figured out it would be much more fun to make a map from the ground!)

This is my map layout sketch:
maplayout1.jpg

A typical 2vs2 or All vs All map i guess..

Small layout description:
- The numbers are starting locations (fixed spots)
- The grey area in the middle is unbuildable and this is where most battles are going to be (i guess)
- The brown areas are just platforms with variated Doodads and terrain on.
- The dark green areas are the player bases
- The light green areas are lumber
- The yellow areas will be explained later under the triggers.. (Got a pretty nice thing going on there)
- The orange starts are gold mines

Dont think i missed something, or did I?

Trigger Descriptions and functions:
- Anti Rush Function
- When a unit leaves its respective base, it will instantly be moved to the yellow location.
- For now i have the trigger disabler as when the player gets a total of 5000 gathered gold, but i plan to change it to a timer. (This is where i need a little help, will explain more future down)
- Income function
- Gives each player recieves 5 gold and 5 lumber each secound
- I plan to make a timer for this too, and start this income function after a certain amount of time into the game. ( I also need help with this timer)
- Tree Spawning function
- A tree will spawn every secound in each of the lumber areas

Planned functions, features and triggers:

- Custom hero system
- More levels and abilities (Need suggestions and help for this)
- Removing air units
- Bounty for killed units
- Need suggestions on more features and triggers (please give me a little tip on how you would have made that feature, or a link for a tutorial.)

What i need help with:

- Custom Hero system
- Suggestions and ideas

Updates:


- Added leaderboard for kills.
- Changed the Anti Rush disabler from Gathered gold to a timer. That means that i finally understood how Timer variables work, and i do not need help woth that any more!
- Added buildable goldmines and removed 4 of the 5 goldmines for each player..

Thanks for reading all that, and thanks in advance for nice ideas, suggestions and help!

- Legend
 

WindexGlow

New Member
Reaction score
54
That looks EXACTLY like a footman wars map, no offense.
And I don't think hero-maps are the best things for people who are new to make. Balancing heroes are a pain in the ass to do =[
 

esb

Because none of us are as cruel as all of us.
Reaction score
329
- Secret cheats (?)
If you want a good map, NEVER ADD THAT.

You might want to make it bigger, since i see the Anti-Rush trigger moves them to the yellow area, just hope they don't get stuck back there.

Will there be food limits? Will it be bigger than 100? 200? 300?
 
L

LeGenD

Guest
I think i will set the food limits around 200..
I dont think they will get stuck at the yellow area, because its as big as the next largest terrain brush.. The area is also unbuildable, so there is no big chance that they will get stuck
 
L

LeGenD

Guest
I did some updates! Please read under "Updates" in my first post.

I also need some suggestions on more features please!

- LeGenD
 
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