Need Idea with special passive ability

The-Shadows

New Member
Reaction score
12
On my project, titled "The Brute". There have 8 choosable tigers. Each tiger has same 4 passive abilities with that is critical strike, bash, evasion and special.
The game concept is duel, which a tiger that survive in the duel is the winner. The passive abilites can be upgraded.
So I need your idea with special passive ability for 8 tigers.

Here is my own ideas:
-multislash (slash 3 times quickly)
-greater bash (knockbacks 3 secs)
-recovery (heal hp)
-riot (create 2 illusions for temporary)
-iron skin (+150 def for temporary)
-roar (+150% attack for temporary)
-eclapse (deal damage, and has a chance to deal pure half damage)
-battle rage (+450% atck speed, -50% damage for temporary)
 

TheTempest

New Member
Reaction score
6
On my project, titled "The Brute". There have 8 choosable tigers. Each tiger has same 4 passive abilities with that is critical strike, bash, evasion and special.
The game concept is duel, which a tiger that survive in the duel is the winner. The passive abilites can be upgraded.
So I need your idea with special passive ability for 8 tigers.

Here is my own ideas:
-multislash (slash 3 times quickly)
-greater bash (knockbacks 3 secs)
-recovery (heal hp)
-riot (create 2 illusions for temporary)
-iron skin (+150 def for temporary)
-roar (+150% attack for temporary)
-eclapse (deal damage, and has a chance to deal pure half damage)
-battle rage (+450% atck speed, -50% damage for temporary)

Battle rage seems pretty over powered.

Natural Awareness - The Tiger increases awareness of its surroundings. It gains 15% evasion.
 

Gwafu

Active Member
Reaction score
12
well, yes battle rage is not awesome -.-

Untouchable (cant think of good name)
doubles the movement speed and anyone who are on his way will be knocked aside.

OR

the tiger becomes a tornado that deals damage and anyone who stands on his way will be knocked aside

Blood Claws
the tiger gain 20-30% lifesteal (temporary)

Crunch
the tiger bites the target stunning it and stealing life (its not channel)

Ferocity
the tiger changes skin and gives 5% to all stats

i think it helps
 

Avaleirra

Is back. Probably.
Reaction score
128
I'll give you names since I'm too lazy to think of spells:

primal rage
stalkers instinct
lacerate
pounce
hunters eye
Cripple
mutilate
prowl
lash
claws of steel
iron hide
shred
relentless
frenzied attacks
 

Aedes

Member
Reaction score
8
Here's mine:

- hunger (if life below 15%, increase attack speed and gain life steal for short duration)
- bite (chance to lifesteal *steal large amount of HP*)
- scratch (hit the enemy many times)
- animal instinct (become more aggressive when enemy is low in HP)
- last hit (chance to instantly kill an enemy)
 

The-Shadows

New Member
Reaction score
12
primal rage
stalkers instinct
lacerate
pounce
hunters eye
Cripple
mutilate
prowl
lash
claws of steel
iron hide
shred
relentless
frenzied attacks

like item names :p



scratch (hit the enemy many times)


similar with multislash.


Blood Claws
the tiger gain 20-30% lifesteal (temporary)

Crunch
the tiger bites the target stunning it and stealing life (its not channel)

Ferocity
the tiger changes skin and gives 5% to all stats

looks cool, i'll try this


anyway, thanks for suggestions :)
 

Gwafu

Active Member
Reaction score
12
well I like tigers and cats

Sand-Fury
Hurls a shockwave-like sand that lessen the accuracy of those affected (and be damaged ofc)

Tri-Attack
Chooses between Fire-Ice-Thunder.....
33% fire,25% chance to burn the enemy (it works like poison)
33% ice, 25& chance to freeze the enemy (it works like stun)
33% thunder, 25% to purge the enemy
And 1% all (also triggers all effects)

Release Odor
the tiger creates a bad odor nears him rendering the affected enemy units had lesser accuracy (like curse) and be poisoned

Intimidate
Releases a terrifying howl that reduces nearby units' speed (attack and movement), damage, and armor
 

The-Shadows

New Member
Reaction score
12
well I like tigers and cats

Intimidate
Releases a terrifying howl that reduces nearby units' speed (attack and movement), damage, and armor

this one is cool. thx for this. its making disadvantage on the enemy :thup:
 
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