Newgen Help needed - Extensions - Edit Tileset Doesn't work

RodyisGod

New Member
Reaction score
5
So ye, if i do extensions, edit tileset. with Newgen.
It doesnt give me the extra tiles, but it does say i have them when i open it again?
:S please
 

HydraRancher

Truth begins in lies
Reaction score
197
Trigger:
  • Trigger
    • Events
      • Every 0.50 seconds
    • Conditions
    • Actions
      • Set temp_group = units in (Playable Map Area) matching (Level of Bleed Aura for (Matching Unit)) greater than or equal to 1
      • Unit Group - Pick every unit in temp_group and do (Actions)
        • Loop - (Actions)
          • Set Unit = (Picked Unit)
          • Set temp_point = position of (Picked Unit)
          • Set temp_group_2 = units in 600 range of temp_point matching ((Matching unit) is an enemy equal to true) AND ((Matching unit) is alive equal to true AND) ((Matching Unit) is a building equal to false)
          • Pick every unit in temp_group_2 and do (Actions)
            • Loop - (Actions)
              • Set temp_point_2 = position of (Picked Unit)
              • Unit - create 1 Dummy at temp_point_2 for (Owner of (Unit)
              • Unit - add Unholy Frenzy to (Last Created Unit)
              • Unit - Order (Last Created Unit) to Unholy Frenzy (Picked Unit)
              • Unit - add a 1.00 second generic expiration timer to (Last Created Unit)
              • Custom Script: call RemoveLocation (udg_temp_point_2)
          • Custom Script: call DestroyGroup (udg_temp_group_2)
          • Custom Script: call RemoveLocation (udg_temp_point)
      • Custom Script: call DestroyGroup (temp_group)
 

punwisp

New Member
Reaction score
34
actually this bug seems to be getting more common... I just got it and same with a friend
 

RodyisGod

New Member
Reaction score
5
Trigger:
  • Trigger
    • Events
      • Every 0.50 seconds
    • Conditions
    • Actions
      • Set temp_group = units in (Playable Map Area) matching (Level of Bleed Aura for (Matching Unit)) greater than or equal to 1
      • Unit Group - Pick every unit in temp_group and do (Actions)
        • Loop - (Actions)
          • Set Unit = (Picked Unit)
          • Set temp_point = position of (Picked Unit)
          • Set temp_group_2 = units in 600 range of temp_point matching ((Matching unit) is an enemy equal to true) AND ((Matching unit) is alive equal to true AND) ((Matching Unit) is a building equal to false)
          • Pick every unit in temp_group_2 and do (Actions)
            • Loop - (Actions)
              • Set temp_point_2 = position of (Picked Unit)
              • Unit - create 1 Dummy at temp_point_2 for (Owner of (Unit)
              • Unit - add Unholy Frenzy to (Last Created Unit)
              • Unit - Order (Last Created Unit) to Unholy Frenzy (Picked Unit)
              • Unit - add a 1.00 second generic expiration timer to (Last Created Unit)
              • Custom Script: call RemoveLocation (udg_temp_point_2)
          • Custom Script: call DestroyGroup (udg_temp_group_2)
          • Custom Script: call RemoveLocation (udg_temp_point)
      • Custom Script: call DestroyGroup (temp_group)

Thanks =]
 
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