Nina's Question topic (1 question solved, 1 new)
Hi all,
This is my question topic to make it easier instead of making millions of threads i just post my questions here.
Roc things in tft:
Current question: I want to let a mortar shoot at a random point in a region i know how to do this part but lets say 1 second before he shoots on the spot he shoots there must appear a circle of power how do i do this? I know a trigger to do it in an other map but i got trouble with that:
canning part
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Move Circle of Power 0020 <gen> instantly to (Random point in cannon attack 4 <gen>)
Unit - Move Circle of Power 0018 <gen> instantly to (Random point in cannon attak 1 <gen>)
Unit - Move Circle of Power 0016 <gen> instantly to (Random point in cannon attak 2 <gen>)
Unit - Move Circle of Power 0019 <gen> instantly to (Random point in cannon attak 3 <gen>)
Cannon attak
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Wait 0.50 seconds
Unit - Order Virus 0002 <gen> to Attack Ground MyPoint[2]
Unit - Order Virus 0013 <gen> to Attack Ground MyPoint[4]
Unit - Order Virus 0014 <gen> to Attack Ground MyPoint[3]
Unit - Order Virus 0012 <gen> to Attack Ground MyPoint[1]
Custom script: call RemoveLocation(udg_MyPoint[1])
Custom script: call RemoveLocation(udg_MyPoint[2])
Custom script: call RemoveLocation(udg_MyPoint[3])
Custom script: call RemoveLocation(udg_MyPoint[4])
This is what i dont get what is the MyPoint thing and all please some help im a bit newbie in world editor thanks in advance
Hi all,
This is my question topic to make it easier instead of making millions of threads i just post my questions here.
Roc things in tft:
crazedcougar said:From my map:
- Variable array sizes have been specified (Trigger Editor)
- Custom doodad data have been specified (Object Editor)
- Custom ability data have been specified (Object Editor)
- Custom buff/effect data have been specified (Object Editor)
- Expansion-only terrain is being used
- Expansion-only weather effects are being used
- Expansion-only doodads/destructibles are being used
- Expansion-only units are being used
- Expansion-only items are being used
- Expansion-only abilities are being used
- Expansion-only sounds are being used
- Expansion-only custom data values are being used (Object Editor)
- Expansion-only trigger functions, types, or values are being used (Trigger Editor)
- Expansion-only loading screen has been specified (Loading Screen)
- Custom gameplay constants have been specified (Advanced->Gameplay Constants)
- Custom game interface has been specified (Advanced->Game Interface)
- Trigger functions with multiple sub-functions are being used (Trigger Editor)
- Custom script code has been specified (Trigger Editor)
As you can see, the roc editor is quite limited. You can view the above list through Scenario --> map discripion
Current question: I want to let a mortar shoot at a random point in a region i know how to do this part but lets say 1 second before he shoots on the spot he shoots there must appear a circle of power how do i do this? I know a trigger to do it in an other map but i got trouble with that:
canning part
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Move Circle of Power 0020 <gen> instantly to (Random point in cannon attack 4 <gen>)
Unit - Move Circle of Power 0018 <gen> instantly to (Random point in cannon attak 1 <gen>)
Unit - Move Circle of Power 0016 <gen> instantly to (Random point in cannon attak 2 <gen>)
Unit - Move Circle of Power 0019 <gen> instantly to (Random point in cannon attak 3 <gen>)
Cannon attak
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Wait 0.50 seconds
Unit - Order Virus 0002 <gen> to Attack Ground MyPoint[2]
Unit - Order Virus 0013 <gen> to Attack Ground MyPoint[4]
Unit - Order Virus 0014 <gen> to Attack Ground MyPoint[3]
Unit - Order Virus 0012 <gen> to Attack Ground MyPoint[1]
Custom script: call RemoveLocation(udg_MyPoint[1])
Custom script: call RemoveLocation(udg_MyPoint[2])
Custom script: call RemoveLocation(udg_MyPoint[3])
Custom script: call RemoveLocation(udg_MyPoint[4])
This is what i dont get what is the MyPoint thing and all please some help im a bit newbie in world editor thanks in advance