Opening / Closing Multiboard using ESC

lindenkron

You can change this now in User CP
Reaction score
102
Trigger:
  • ShowHideMultiboard
    • Events
      • Player - Player 1 (Red) skips a cinematic sequence
      • Player - Player 2 (Blue) skips a cinematic sequence
      • Player - Player 3 (Teal) skips a cinematic sequence
      • Player - Player 4 (Purple) skips a cinematic sequence
      • Player - Player 5 (Yellow) skips a cinematic sequence
      • Player - Player 6 (Orange) skips a cinematic sequence
      • Player - Player 7 (Green) skips a cinematic sequence
      • Player - Player 8 (Pink) skips a cinematic sequence
      • Player - Player 9 (Gray) skips a cinematic sequence
      • Player - Player 10 (Light Blue) skips a cinematic sequence
      • Player - Player 11 (Dark Green) skips a cinematic sequence
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (InfoBoard is showing) Equal to True
        • Then - Actions
          • Multiboard - Minimize InfoBoard
        • Else - Actions
          • Multiboard - Maximize InfoBoard


Why doesnt this work? It can only close the multiboard, not open it again.

Thanks,
-Lindenkron<3
 

lbebusiness

New Member
Reaction score
3
Lol your condition is set to is InfoBoard "showing" therefore it meets the condition and minimizes it everytime you press esc. What your looking for is InfoBoard "minimized:
JASS:
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        (InfoBoard is minimized) Equal to False
    Then - Actions
        Multiboard - Minimize (Last created multiboard)
    Else - Actions
        Multiboard - Maximize (Last created multiboard)
 

lindenkron

You can change this now in User CP
Reaction score
102
Thanks that worked.
So all in all, "Showing" ain't same as Maximized? Strange.
 

lindenkron

You can change this now in User CP
Reaction score
102
This could lead to quite the fight actually.
With all players busy showing / hiding the board for all other players :p

Omg true.. I can't wait to see this in action haha. MULTIBOARD WAR! :D

PS: I think the save load works now AceHart. Thanks.
 

lbebusiness

New Member
Reaction score
3
Final Answer to Multiboard wars fix use this:
Trigger:
  • ShowHideMultiboard
    • Events
      • Player - Player 1 (Red) skips a cinematic sequence
      • Player - Player 2 (Blue) skips a cinematic sequence
      • Player - Player 3 (Teal) skips a cinematic sequence
      • Player - Player 4 (Purple) skips a cinematic sequence
      • Player - Player 5 (Yellow) skips a cinematic sequence
      • Player - Player 6 (Orange) skips a cinematic sequence
      • Player - Player 7 (Green) skips a cinematic sequence
      • Player - Player 8 (Pink) skips a cinematic sequence
      • Player - Player 9 (Gray) skips a cinematic sequence
      • Player - Player 10 (Light Blue) skips a cinematic sequence
      • Player - Player 11 (Dark Green) skips a cinematic sequence
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (InfoBoard is showing) Equal to True
          • GetLocalPlayer() == udg_CSPlayer
            • Then - Actions
              • Multiboard - Minimize InfoBoard
            • Else - Actions
              • Multiboard - Maximize InfoBoard

Without testing it in WE I would say this is how it needs to be done so no one is closing other players multiboard.
 
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