Galaxy Open RPG
Galaxy Open RPG
(No outer space in the map yet, sorry)
Offical Development Blog!!
Race System
Elves start with +1 Intelligence and Humans start with +1 Strength.
The Base units are Human Peasant and Elf Peasant, so far. Their maximum stat points(Strength+Agility+Int) equals four. So the stats for the both Peasants are:
Check below for class system(it's not implemented yet, but it will be until version 0.9). So, if you saw the stats of the base units, then you know what racial perks they get from the start. Here are the class perks:
The Primary Attribute changes with the class. So that basically shows how the class/race system works!
Class System
A class tree with achievements, like marksman, would be like passive skills and let you use specific weapons and such, when you have a full class tree, you will be master in that specific class. After you're done with your first Class/??? you could choose another one and max your skills there too. You will start with a "Universally Spendable Class Point", which will allow you to pick a class. The class I've been thinking of is:
Magician/Spellcaster
(would have to come up with a more original name for this)
First tier: Spell casting
Second tier:
Fire storm[Beginner, Recruit: 100xp, Journeyman: 350xp, Adept: 750xp, Skilled: 1550xp, Master: 3100xp]
Lighting Strike[Beginner, Recruit: 100xp, Journeyman: 350xp, Adept: 750xp, Skilled: 1550xp, Master: 3150xp]
Third tier:
Explosion[Beginner, Recruit: 200xp, Journeyman: 450xp, Adept: 950xp, Skilled: 1860xp, Master: 3770xp]
AoEH[Beginner, Recruit: 200xp, Journeyman: 450xp, Adept: 950xp, Skilled: 1860xp, Master: 3770xp]
(Area of Effect Healing, still need a name for this one)
Out of ideas here. Maybe some more later. Better descriptions coming soon!
How it will work
If one would choose Spellcaster class, one would only start with the "Spell casting"-ability, the one skill that unlocks the whole class tree. Then you have one "expendable" point available in that one class tree. So you get to choose from two spells/skills in the first tier. There would be 5 levels in each learnable skill, except the first and the last one. One will not be able to level up Spellcasting it itself. The "Spell casting" abilities' level totally depends on how many points you have in total with all the other tiers/skills/achievements in the Class tree.
So when you level up the whole of the second tier, your total points would therefore be 10. At that point you would get a "class perk" and you've reached 2/5 of the class tree(That would make you a Recruit in the Spell casting-ability.) I actually have no idea yet of what that could be. Maybe increased mana regen and max mana? Oh well, the last skill you learn, the one you can't level, is the ultimate class perk. It's the fruit of your training, this will make you the master of the class, it also gives an extra "Universally Spendable Class Point"(I'll call it USCP), which will allow you to pick another class.
More info about Tiers and Class Trees
In-depth look at the system
So, how to get skills in the different tiers? Well, for the castable spells, you get xp from casting spell, if you're out in the danger zone(virtually everywhere). The passive abilities will level each time you use anything from the same class tree. Think of a passive skill that shortens the cast time or/and cooldown of all spells, it would gain xp each time a spell was cast or ability used.
Ah well, that's it I think.
I'll keep updating this thread and clean up this post every now and then. Screenshots coming soon!
Over and out!
~1337Elite
Galaxy Open RPG
(No outer space in the map yet, sorry)
Offical Development Blog!!
Race System
Elves start with +1 Intelligence and Humans start with +1 Strength.
The Base units are Human Peasant and Elf Peasant, so far. Their maximum stat points(Strength+Agility+Int) equals four. So the stats for the both Peasants are:
- Human Peasant
- Primary Attribute: Strength
- Strength: 2
- Agility: 1
- Intelligence: 1
- Elf Peasant
- Primary Attribute: Intelligence
- Strength: 1
- Agility: 1
- Intelligence: 2
Check below for class system(it's not implemented yet, but it will be until version 0.9). So, if you saw the stats of the base units, then you know what racial perks they get from the start. Here are the class perks:
- Spellcaster
- Primary Attribute: Intelligence
- +10 Intelligence
- +2 Agility
- Brawler
- Primary Attribute: Strength
- +6 Strength
- +6 Agility
- Thief
- Primary Attribute: Agility
- +8 Agility
- +4 Intelligence
- Human Thief
- Primary Attribute: Agility
- Strength:2
- Agility: 9
- Intelligence: 5
The Primary Attribute changes with the class. So that basically shows how the class/race system works!
Class System
A class tree with achievements, like marksman, would be like passive skills and let you use specific weapons and such, when you have a full class tree, you will be master in that specific class. After you're done with your first Class/??? you could choose another one and max your skills there too. You will start with a "Universally Spendable Class Point", which will allow you to pick a class. The class I've been thinking of is:
Magician/Spellcaster
(would have to come up with a more original name for this)
First tier: Spell casting
Second tier:
Fire storm[Beginner, Recruit: 100xp, Journeyman: 350xp, Adept: 750xp, Skilled: 1550xp, Master: 3100xp]
Lighting Strike[Beginner, Recruit: 100xp, Journeyman: 350xp, Adept: 750xp, Skilled: 1550xp, Master: 3150xp]
Third tier:
Explosion[Beginner, Recruit: 200xp, Journeyman: 450xp, Adept: 950xp, Skilled: 1860xp, Master: 3770xp]
AoEH[Beginner, Recruit: 200xp, Journeyman: 450xp, Adept: 950xp, Skilled: 1860xp, Master: 3770xp]
(Area of Effect Healing, still need a name for this one)
Out of ideas here. Maybe some more later. Better descriptions coming soon!
How it will work
If one would choose Spellcaster class, one would only start with the "Spell casting"-ability, the one skill that unlocks the whole class tree. Then you have one "expendable" point available in that one class tree. So you get to choose from two spells/skills in the first tier. There would be 5 levels in each learnable skill, except the first and the last one. One will not be able to level up Spellcasting it itself. The "Spell casting" abilities' level totally depends on how many points you have in total with all the other tiers/skills/achievements in the Class tree.
So when you level up the whole of the second tier, your total points would therefore be 10. At that point you would get a "class perk" and you've reached 2/5 of the class tree(That would make you a Recruit in the Spell casting-ability.) I actually have no idea yet of what that could be. Maybe increased mana regen and max mana? Oh well, the last skill you learn, the one you can't level, is the ultimate class perk. It's the fruit of your training, this will make you the master of the class, it also gives an extra "Universally Spendable Class Point"(I'll call it USCP), which will allow you to pick another class.
More info about Tiers and Class Trees
- Universally spendable Class Point (USCP) - These points are used to choose Classes. You get one after each class you master. This is lumber for now.
- Internally Spendable Class Point (ISCP) - Unlike the USCP, you can't spend these on class masteries. You gain these each time you get 5 levels in a tier(3 in, let's say Fire blast and 2 in Lightning strike, you have 5/10 points in the First tier.) ISCP's is a must if you want to achieve Master-rank in a class tree. See these as stat points or spendable hero points to learn a spell. The only situation when you don't need them is when you're at the first tier, because you get an ISCP in that class tree.
- Tier Points (TP's) When you've got 5/10(half, that is) of a tier, you will get another ISCP. I'm thinking of naming the tiers to something instead of calling them Tiers.
In-depth look at the system
So, how to get skills in the different tiers? Well, for the castable spells, you get xp from casting spell, if you're out in the danger zone(virtually everywhere). The passive abilities will level each time you use anything from the same class tree. Think of a passive skill that shortens the cast time or/and cooldown of all spells, it would gain xp each time a spell was cast or ability used.
Ah well, that's it I think.
I'll keep updating this thread and clean up this post every now and then. Screenshots coming soon!
Over and out!
~1337Elite