Passive Death Coil

SouLEDGE

Damn you advanced calculus
Reaction score
75
Okay, I want to make a spell, that's a passive CD spell, so when you right click an enemy unit (preferably not after an attack), you .eg fire a death coil, and when you right click an allied unit, you fire a healing death coil at it

I have a somewhat idea where to start, to make the damage/healing death coils, and the passive CD ability but how would you check to see if you right clicked an enemy target or move towards a allied unit etc?
 

Ayanami

칼리
Reaction score
288
Try the condition under boolean?

Trigger:
  • Trigger
    • Events
      • Unit - A unit is Attacked
    • Conditions
      • (Triggering unit) belongs to an enemy of (Attacking unit) Equal to True
    • Actions
 

SouLEDGE

Damn you advanced calculus
Reaction score
75
that work for the damaging death coil, but what about the healing one?, I not gonna attack-click an ally, just move-to click
EDIT:Thought of something like this
Trigger:
  • Death coil heal
    • Events
      • Unit - A unit Is issued an order targeting a point (should be a "unit")
    • Conditions
      • (Issued order) Equal to (Order(move))
      • ((Target unit of issued order) belongs to an ally of (Owner of (Triggering unit))) Equal to True
      • ((Target unit of issued order) is A structure) Equal to False
    • Actions
      • Set Temp_Point = (Position of (Triggering unit))
      • Unit - Create 1 Dummy1 for (Owner of (Triggering unit)) at Temp_Point facing Default building facing degrees
      • Unit - Add Death Coil Heal to (Last created unit)
      • Unit - Order (Last created unit) to Human Priest - Heal (Target unit of issued order)
      • Unit - Remove Death Coil buff from (Triggering unit)
      • Custom script: call RemoveLocation(udg_Temp_Point)
      • Trigger - Turn off (This trigger)
 

MagnaGuard

Active Member
Reaction score
49
Trigger:
  • Heal
    • Events
      • Unit - A unit Is issued an order targeting an object
    • Conditions
      • ((Targeted unit) belongs to an ally of (Owner of (Triggering unit))) Equal to True
    • Actions


?
 

Raizn

New Member
Reaction score
2
Trigger:
  • Melee Initialization
    • Events
      • Unit - A unit Is issued an order targeting an object
    • Conditions
      • ((Target unit of issued order) belongs to an enemy of (Owner of (Triggering unit))) Equal to False
    • Actions


there you go

bye
raizn
 

msakni

New Member
Reaction score
8
Trigger:
  • Melee Initialization
    • Events
      • Unit - A unit Is issued an order targeting an object
    • Conditions
      • (Issued order) Equal to (order(smart))
      • ((Owner of (Ordered unit)) is an ally of (Owner of (Target unit of issued order))) Equal to True
      • ((Target unit of issued order) is Undead) Equal to True
    • Actions
 
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