Phoenix Fire

Manee

New Member
Reaction score
20
why cant phoenix fire be restricted by Techtree - Requirements ?

are there other ways to restrict phoenix fire ability when the player owning the unit hasn't finished researching Phoenix Fire upgrade yet?
 

Cheddar

This is the way it was meant to be.
Reaction score
126
Disable the ability via the Player trigger "Player -- Enable/Disable ability".

Enable it when the research is complete.
 

Manee

New Member
Reaction score
20
ok, ill try this out
though i dnt think this would be effective since my map is a footie-type map
so if i disable it at 1st then i enable it, those that are spawned be4 the research may be the only ones that will have their phoenix fire unlocked

edit:

here's what i made (not working)

Code:
Holy Beam Disabled
    Events
        Time - Elapsed game time is 1.00 seconds
    Conditions
    Actions
        Player Group - Pick every player in (All players) and do (Player - Disable Holy Beam  for (Picked player))

Code:
Holy Beam Enabled
    Events
        Unit - A unit Finishes an upgrade
    Conditions
        (Researched tech-type) Equal to Holy Beam 
    Actions
        Player - Enable Holy Beam  for (Triggering player)

holy beam is my phoenix fire
 

Cheddar

This is the way it was meant to be.
Reaction score
126
No player triggering anything.

Use Owner of (Researching unit) instead.
 

Cheddar

This is the way it was meant to be.
Reaction score
126
If the ability is disabled, the icon won't show up.

Perhaps it is, and there's something weird about Phoenix Fire. In any case, you could try the mundane way:

Code:
Melee Initialization
    Events
        Time - Elapsed game time is 1.00 seconds
    Conditions
    Actions
        Player - Disable Phoenix Fire for Player 1 (Red)
        Player - Disable Phoenix Fire for Player 2 (Blue)
        Player - Disable Phoenix Fire for Player 3 (Teal)
        Player - Disable Phoenix Fire for Player 4 (Purple)
        Player - Disable Phoenix Fire for Player 5 (Yellow)
        Player - Disable Phoenix Fire for Player 6 (Orange)
        Player - Disable Phoenix Fire for Player 7 (Green)
        Player - Disable Phoenix Fire for Player 8 (Pink)
        Player - Disable Phoenix Fire for Player 9 (Gray)
        Player - Disable Phoenix Fire for Player 10 (Light Blue)
        Player - Disable Phoenix Fire for Player 11 (Dark Green)
        Player - Disable Phoenix Fire for Player 12 (Brown)

That or have level 1 with a 0.01 AoE, and raise the level when you tech up.
 

Manee

New Member
Reaction score
20
If the ability is disabled, the icon won't show up.

Perhaps it is, and there's something weird about Phoenix Fire. In any case, you could try the mundane way:

Code:
Melee Initialization
    Events
        Time - Elapsed game time is 1.00 seconds
    Conditions
    Actions
        Player - Disable Phoenix Fire for Player 1 (Red)
        Player - Disable Phoenix Fire for Player 2 (Blue)
        Player - Disable Phoenix Fire for Player 3 (Teal)
        Player - Disable Phoenix Fire for Player 4 (Purple)
        Player - Disable Phoenix Fire for Player 5 (Yellow)
        Player - Disable Phoenix Fire for Player 6 (Orange)
        Player - Disable Phoenix Fire for Player 7 (Green)
        Player - Disable Phoenix Fire for Player 8 (Pink)
        Player - Disable Phoenix Fire for Player 9 (Gray)
        Player - Disable Phoenix Fire for Player 10 (Light Blue)
        Player - Disable Phoenix Fire for Player 11 (Dark Green)
        Player - Disable Phoenix Fire for Player 12 (Brown)

That or have level 1 with a 0.01 AoE, and raise the level when you tech up.

I tried both but none works

I'm afraid that the upgrade is bugged like the upgrades i previously made in my map(none worked with Ability Level Bonus) >_<
 
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