Pre-fixed buildings don't stay on their locations

Razed

New Member
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Hi there,

I am struggling with this annoying issue. See the screenshots below. In the editor, I place the building (ice shards) in one 'straight' line. And when I launch the game, the buildings just randomly change their locations.

I have no idea what is causing this. Somebody got a clue?
 

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LurkerAspect

Now officially a Super Lurker
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118
I've never seen anything like that before, my guess would be to check the collision size on the buildings. It could be that the buildings are getting pushed away from each other because the collision size is too big.
 

Kayoss666

Member
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7
yes as da1nonly said. buildings can't be to close together or they move. i had that happen with trigger placed units.try spacing them out some and see if they move. and if a unit isn't suppose to be able to walk though it then test that to.
 

Amn

Member
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18
also uncheck any random rotation/variation the object has.
and if you dont need it, remove its pathing.

if somehow it doesn't work, use its model on a unit.
 

Razed

New Member
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44
Hmm, I changed its path and it seems to work, although I have no clue how and why.

From: Moonwell, Orc Burrow, etc.
To: Log Straight, Log Angled, etc.

The logs actually have more pathing required but they stay spot tight on their locations. The collision size and random rotation were both disabled, so I guess it has something to do with the pathing of 4x4 bugging out.

Thanks for the help guys!
 
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