Nivius
TH.net Regular
- Reaction score
- 5
so, gonna get a skill that simple enough just increase the heroes life
so figured out that id use a dummy skill and put it in triggers, super simple...
the problem is tho that it don't work
i know its simple, so it shouldn't be any problems. (got it to work whit adding 20 str(=500 life+dmg+regen), but that made it unbalanced) but for some apparent reason this don't do anything :S am i missing something? the hero have the skill meat stitching as seen above also, its not that i picked the wrong skill there
so figured out that id use a dummy skill and put it in triggers, super simple...
the problem is tho that it don't work
Trigger:
- Stitching life
- Events
- Unit - A unit Learns a skill
- Conditions
- (Learned Hero Skill) Equal to Meat Stitching (meat7)
- Actions
- -------- increase the unit's life by 500 each time you learn the skill --------
- Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 500.00)
- Events
i know its simple, so it shouldn't be any problems. (got it to work whit adding 20 str(=500 life+dmg+regen), but that made it unbalanced) but for some apparent reason this don't do anything :S am i missing something? the hero have the skill meat stitching as seen above also, its not that i picked the wrong skill there