Problem with pathing textures in the special terrain map

LoveTD's

New Member
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34
Hey all, I am using the special terrain map with all the extra added models.
But I'm having a problem...

The persons who made this map had set all the pathing textures of al doodads to none, now whenever I use a custom made model (or even a normal model) the units can walk through them.

Do I have to set all the pathing textures to something that is useable?
And if so how am I going to do that with custom models?
because I know the editor doesn't have the right pathing textures for them...
And if I can't use all the pathing textures, am I supposed to put pathing blockers on the places they are unabled to walk?

Can someone please help me out on this? I'm stuck :S

(lol nevermind I solved my own problem by asking the questions what I exactly need to do ^^)
 

Glivee

The Swedish Moose
Reaction score
34
You could always take an Object your not using and make it like a Shrub or something and change the size of the shrub to like 0.1-0.5 and use Massive Ruined Gate as the pathing. Or any other Objects pathing that fits you the most :)

Else: Use Custom Pathing Maps
 
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