mr_fj
New Member
- Reaction score
- 10
Why wont this work?
Trigger:
- Computers
- Events
- Time - Elapsed game time is 0.20 seconds
- Conditions
- Actions
- Player Group - Pick every player in (All players matching ((((Triggering player) slot status) Equal to Is playing) and (((Triggering player) controller) Equal to Computer))) and do (Actions)
- Loop - Actions
- Set Random = (Random integer number between 1 and 4)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Random Equal to 1
- Then - Actions
- Unit - Create 1 Town Hall for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
- Unit - Create 5 Peasant for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Random Equal to 2
- Then - Actions
- Unit - Create 1 Great Hall for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
- Unit - Create 5 Peon for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Random Equal to 3
- Then - Actions
- Unit - Create 1 Tree of Life for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
- Unit - Create 5 Wisp for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Random Equal to 4
- Then - Actions
- Unit - Create 1 Necropolis for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
- Unit - Create 3 Acolyte for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
- Unit - Create 1 Ghoul for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Loop - Actions
- Player Group - Pick every player in (All players matching ((((Triggering player) slot status) Equal to Is playing) and (((Triggering player) controller) Equal to Computer))) and do (Actions)
- Events